phaser-mobile

Configure responsive scaling and touch controls for Phaser 4 mobile games.

17|1|Updated Apr 7, 2026
One-click install
npx skills add https://github.com/Yakoub-ai/phaser4-gamedev --skill phaser-mobile
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: phaser-mobile
Source: https://github.com/Yakoub-ai/phaser4-gamedev/tree/main/skills/phaser-mobile
Command: npx skills add https://github.com/Yakoub-ai/phaser4-gamedev --skill phaser-mobile

SYSTEM DOCUMENTATION & REQUIREMENTS

💡 This Skill requires @capacitor/core, @capacitor/cli, @capacitor/ios, @capacitor/android, @capacitor/haptics, @capacitor/screen-orientation, @capacitor/device, vite-plugin-pwa, and includes references (resource) components.

What problem does it solve?

This skill addresses the fragmentation of mobile web development by providing a standardized approach to scaling, touch input, and native deployment for Phaser 4 games.

Core Features & Use Cases

  • Responsive Scaling: Implements Scale Manager configurations to handle various device aspect ratios and orientations.
  • Mobile Optimization: Provides patterns for touch controls, virtual joysticks, and performance tuning to ensure 60fps on mobile hardware.
  • Native Deployment: Offers clear workflows for wrapping web games into native iOS and Android apps using Capacitor, including PWA setup.

Quick Start

Ask the phaser-mobile skill to configure a responsive scale manager and set up virtual controls for a new mobile-first game project.

Frequently Asked Questions about phaser-mobile

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I make a Phaser 4 game responsive on mobile devices?

To make a Phaser 4 game responsive, configure the Scale Manager to handle various device aspect ratios and orientations, ensuring the game adapts dynamically to different mobile screen sizes.

What is the best way to add touch controls to an HTML5 game?

The best way to add touch controls is by implementing virtual input systems and virtual joysticks, ensuring your HTML5 game is fully touch-optimized for mobile hardware interactions.

Can I wrap a Phaser web game into a native Android app?

Yes, you can wrap a Phaser web game into a native Android app using Capacitor, which provides clear workflows for native iOS and Android deployment from a single web codebase.

Does Phaser work with Capacitor for native mobile deployment?

Phaser works seamlessly with Capacitor for native mobile deployment, ensuring compatibility to wrap web games into native iOS and Android applications while maintaining performance.

How do I set up a PWA for a Phaser game project?

To set up a PWA for a Phaser game, use the vite-plugin-pwa dependency to implement PWA standards, making your web game installable and accessible across mobile browsers.

Why does my mobile game drop below 60fps on touch devices?

Mobile game frame rates drop due to unoptimized touch controls and rendering, requiring device-specific performance tuning and virtual input patterns to ensure 60fps on mobile hardware.