Yakoub.ai
Official@yakoub-ai
A playground for my weird ideas and projects - from autonomous agents to games to whatever comes next. All built under one roof.
Agent Skills by Yakoub.ai
Showing 21 vetted skills indexed across 1 GitHub repositories.
phaser-input
Process keyboard, pointer, and gamepad input for Phaser 4 games.
phaser-matter
Integrate Matter.js physics into Phaser 4 projects for complex collision shapes and constraints.
phaser-playtest
Drive headless Chromium sessions to verify Phaser 4 game runtime behavior.
phaser-gameobj
Instantiate and configure Phaser 4 game objects with physics and lifecycle methods.
phaser-init
Scaffold a Phaser 4 project with TypeScript and Vite configuration.
phaser-animation
Manage Phaser 4 character animation states and tweening sequences.
phaser-asset-advisor
Recommend Phaser 4 asset loading strategies, texture atlas packing, and audio compression.
phaser-debugger
Diagnose runtime errors, rendering failures, and physics inconsistencies in Phaser 4 projects.
phaser-gdd
Generate 13-section Game Design Documents for Phaser 4 projects.
phaser-mobile
Configure responsive scaling and touch controls for Phaser 4 mobile games.
phaser-tilemap
Integrate Tiled JSON map data into Phaser 4 projects.
phaser-physics
Configure Arcade Physics systems for Phaser 4 web games.
phaser-build
Compile, validate, and deploy Phaser 4 games with Vite and TypeScript.
phaser-architect
Plan scene graphs and refactor Phaser 4 game projects.
phaser-coder
Implement Phaser 4 game features with TypeScript and class-based scenes.
phaser-scene
Standardize Phaser 4 scene class creation and lifecycle management.
phaser-analyze
Analyze Phaser 4 game projects for architectural anti-patterns and runtime bottlenecks.
phaser-ui
Create responsive HUDs and interactive menus for Phaser 4 games.
phaser-saveload
Implement versioned game data persistence for Phaser 4 using localStorage and IndexedDB.
phaser-audio
Manage audio playback, loading, and lifecycle events in Phaser 4 games.
phaser-migrate
Migrate Phaser 3 game projects to Phaser 4 by resolving breaking API changes.
Frequently Asked Questions About Yakoub.ai
FAQPage SchemaWhat specific game development tasks does Yakoub.ai support?▼
Yakoub.ai supports the full lifecycle of Phaser 4 projects, including project scaffolding, scene graph planning, physics configuration, asset loading strategies, and game data persistence using IndexedDB.
Which technical personas benefit from these capabilities?▼
These capabilities are designed for web game developers and creative engineers working with TypeScript and Vite who require standardized scene management, physics integration, and architectural guidance for browser-based gaming projects.
What are the prerequisites for using these game development modules?▼
Users require a development environment configured for TypeScript and Vite. The modules are specifically engineered for the Phaser 4 framework, requiring familiarity with class-based scene structures and standard web browser runtime environments.