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Yakoub.ai

Official

@yakoub-ai

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7Public Repos
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21Published Skills

A playground for my weird ideas and projects - from autonomous agents to games to whatever comes next. All built under one roof.

Skills Distribution
DomainUI/UX & Crea...Game Engine Archit.. (40%)Physics & Interact.. (30%)Deployment & Perfo.. (30%)

Agent Skills by Yakoub.ai

Showing 21 vetted skills indexed across 1 GitHub repositories.

Yakoub-aiYakoub-ai
17

phaser-input

Process keyboard, pointer, and gamepad input for Phaser 4 games.

Official
Intermediate
Yakoub-aiYakoub-ai
17

phaser-matter

Integrate Matter.js physics into Phaser 4 projects for complex collision shapes and constraints.

Official
Advanced
Yakoub-aiYakoub-ai
17

phaser-playtest

Drive headless Chromium sessions to verify Phaser 4 game runtime behavior.

Official
Advanced
Yakoub-aiYakoub-ai
17

phaser-gameobj

Instantiate and configure Phaser 4 game objects with physics and lifecycle methods.

Official
Intermediate
Yakoub-aiYakoub-ai
17

phaser-init

Scaffold a Phaser 4 project with TypeScript and Vite configuration.

Official
Intermediate
Yakoub-aiYakoub-ai
17

phaser-animation

Manage Phaser 4 character animation states and tweening sequences.

Official
Advanced
Yakoub-aiYakoub-ai
17

phaser-asset-advisor

Recommend Phaser 4 asset loading strategies, texture atlas packing, and audio compression.

Official
Intermediate
Yakoub-aiYakoub-ai
17

phaser-debugger

Diagnose runtime errors, rendering failures, and physics inconsistencies in Phaser 4 projects.

Official
Advanced
Yakoub-aiYakoub-ai
17

phaser-gdd

Generate 13-section Game Design Documents for Phaser 4 projects.

Official
Advanced
Yakoub-aiYakoub-ai
17

phaser-mobile

Configure responsive scaling and touch controls for Phaser 4 mobile games.

Official
Advanced
Yakoub-aiYakoub-ai
17

phaser-tilemap

Integrate Tiled JSON map data into Phaser 4 projects.

Official
Intermediate
Yakoub-aiYakoub-ai
17

phaser-physics

Configure Arcade Physics systems for Phaser 4 web games.

Official
Intermediate
Yakoub-aiYakoub-ai
17

phaser-build

Compile, validate, and deploy Phaser 4 games with Vite and TypeScript.

Official
Advanced
Yakoub-aiYakoub-ai
17

phaser-architect

Plan scene graphs and refactor Phaser 4 game projects.

Official
Advanced
Yakoub-aiYakoub-ai
17

phaser-coder

Implement Phaser 4 game features with TypeScript and class-based scenes.

Official
Advanced
Yakoub-aiYakoub-ai
17

phaser-scene

Standardize Phaser 4 scene class creation and lifecycle management.

Official
Advanced
Yakoub-aiYakoub-ai
17

phaser-analyze

Analyze Phaser 4 game projects for architectural anti-patterns and runtime bottlenecks.

Official
Advanced
Yakoub-aiYakoub-ai
17

phaser-ui

Create responsive HUDs and interactive menus for Phaser 4 games.

Official
Intermediate
Yakoub-aiYakoub-ai
17

phaser-saveload

Implement versioned game data persistence for Phaser 4 using localStorage and IndexedDB.

Official
Intermediate
Yakoub-aiYakoub-ai
17

phaser-audio

Manage audio playback, loading, and lifecycle events in Phaser 4 games.

Official
Intermediate
Yakoub-aiYakoub-ai
17

phaser-migrate

Migrate Phaser 3 game projects to Phaser 4 by resolving breaking API changes.

Official
Advanced

Frequently Asked Questions About Yakoub.ai

FAQPage Schema
What specific game development tasks does Yakoub.ai support?

Yakoub.ai supports the full lifecycle of Phaser 4 projects, including project scaffolding, scene graph planning, physics configuration, asset loading strategies, and game data persistence using IndexedDB.

Which technical personas benefit from these capabilities?

These capabilities are designed for web game developers and creative engineers working with TypeScript and Vite who require standardized scene management, physics integration, and architectural guidance for browser-based gaming projects.

What are the prerequisites for using these game development modules?

Users require a development environment configured for TypeScript and Vite. The modules are specifically engineered for the Phaser 4 framework, requiring familiarity with class-based scene structures and standard web browser runtime environments.