phaser-input

Process keyboard, pointer, and gamepad input for Phaser 4 games.

17|1|Updated Apr 7, 2026
One-click install
npx skills add https://github.com/Yakoub-ai/phaser4-gamedev --skill phaser-input
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: phaser-input
Source: https://github.com/Yakoub-ai/phaser4-gamedev/tree/main/skills/phaser-input
Command: npx skills add https://github.com/Yakoub-ai/phaser4-gamedev --skill phaser-input

SYSTEM DOCUMENTATION & REQUIREMENTS

💡 This Skill includes references (resource) components.

What problem does it solve?

This skill solves the complexity of managing cross-platform input in Phaser 4, including keyboard, mouse, touch, and gamepad events, while providing robust patterns for common game mechanics like movement and interaction.

Core Features & Use Cases

  • Unified Input Handling: Provides standardized patterns for keyboard (WASD/Cursors), pointer (click/drag), and gamepad inputs.
  • Mobile-Ready Controls: Includes a production-ready virtual joystick implementation for touch-based movement.
  • Advanced Input Logic: Offers solutions for key combos, input zones, and preventing browser-level event interference.

Quick Start

Use the phaser-input skill to implement a virtual joystick for mobile movement in my current scene.

Frequently Asked Questions about phaser-input

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I handle keyboard and gamepad input simultaneously in Phaser 4?

To handle keyboard and gamepad input simultaneously in Phaser 4, use unified input processing patterns that standardize event listeners across multiple input modes for player movement. This approach facilitates mapping both device types to a single interactive game object response.

What is the best way to add a virtual joystick for mobile touch controls in Phaser?

The best way to add a virtual joystick for mobile touch controls in Phaser is to implement a production-ready touch event pattern. This provides standardized mobile-specific movement controls for pointer interactions within your game scene.

How do I manage cross-scene input listeners for interactive game objects?

Managing cross-scene input listeners for interactive game objects requires standardized API patterns for event listeners. This ensures input events are correctly routed and prevents browser-level event interference across active Phaser scenes.

Does Phaser 4 support drag and drop functionality with pointer events?

Yes, Phaser 4 supports drag and drop functionality with pointer events. The skill provides robust solutions for pointer interactions, enabling seamless click and drag mechanics for interactive game objects.

Can I prevent browser-level event interference during Phaser gamepad input?

You can prevent browser-level event interference during Phaser gamepad input by applying advanced input logic patterns. These patterns ensure the game correctly captures events like key combos without triggering default browser actions.

When do I need to define input zones for Phaser pointer events?

You need to define input zones for Phaser pointer events when creating specific interactive areas on the screen. This allows precise detection of touch and click interactions within designated boundaries rather than the entire scene.