phaser-physics

Configure Arcade Physics systems for Phaser 4 web games.

17|1|Updated Apr 7, 2026
One-click install
npx skills add https://github.com/Yakoub-ai/phaser4-gamedev --skill phaser-physics
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: phaser-physics
Source: https://github.com/Yakoub-ai/phaser4-gamedev/tree/main/skills/phaser-physics
Command: npx skills add https://github.com/Yakoub-ai/phaser4-gamedev --skill phaser-physics

SYSTEM DOCUMENTATION & REQUIREMENTS

💡 This Skill includes references (resource) components.

What problem does it solve?

This skill eliminates the complexity of configuring Arcade Physics, managing collision logic, and handling object movement in Phaser 4, ensuring your game mechanics function reliably without manual API memorization.

Core Features & Use Cases

  • Physics Configuration: Quickly set up world gravity, debug modes, and body properties for different game genres like platformers or top-down shooters.
  • Collision & Overlap Management: Easily implement complex interaction logic between sprites, groups, and tilemaps with built-in callback support.
  • Advanced Mechanics: Includes patterns for object pooling, knockback, moving platforms, and multiplayer synchronization.

Quick Start

Use the phaser-physics skill to configure arcade physics with gravity for a platformer game.

Frequently Asked Questions about phaser-physics

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I configure Arcade Physics in Phaser 4 for a platformer game?

To configure Arcade Physics in Phaser 4 for a platformer, set up the physics system with world gravity, debug modes, and dynamic body properties. This handles movement and collisions reliably without manual API memorization.

How do collisions and overlap work between sprites and groups in Phaser 4?

Collisions and overlap in Phaser 4 work by managing interaction logic between sprites, groups, and tilemaps. You can easily implement complex interactions with built-in callback support for dynamic and static bodies.

Can I use Arcade Physics for top-down RPGs and bullet-hell shooters in Phaser?

Yes, you can use Arcade Physics for top-down RPGs and bullet-hell shooters in Phaser. The system supports diverse game archetypes through standardized physics body and world boundary settings.

What's the best way to implement object pooling and knockback in Phaser 4?

The best way to implement object pooling and knockback in Phaser 4 is by using standardized physics body settings. The skill includes patterns for advanced mechanics like moving platforms and multiplayer synchronization.

Do I need to manually memorize the Phaser 4 API to handle world boundary constraints?

No, you do not need to manually memorize the Phaser 4 API to handle world boundary constraints. The system manages spatial interactions and constraints directly through standardized world settings.