phaser4-gamedev

Community

Ship Phaser 4 games without migration pain

Authorchongdashu
Version1.0.0
Installs0

System Documentation

What problem does it solve?

This Skill helps you build and migrate Phaser 4 browser games without getting lost in renderer changes, asset metadata errors, or silent visual regressions.

Core Features & Use Cases

  • WebGL-first Phaser 4 game setup for scenes, physics, HUD layers, and frame-rate independent gameplay.
  • Migration guidance for Phaser 3 code that touches masks, lighting, pipelines, render textures, shaders, and texture orientation.
  • Performance and architecture advice for choosing between standard sprites, GPU layers, tilemaps, and texture compositing.
  • Asset-validation guidance for spritesheets, atlases, compressed textures, and tile sprite workflows.
  • Use it for platformers, shooters, tactics prototypes, UI overlays, and other 2D browser game projects that need reliable rendering behavior.

Quick Start

Ask me to review your Phaser 3 or Phaser 4 project, identify the right rendering path, and apply the migration and asset checks needed to make it play correctly.

Dependency Matrix

Required Modules

None required

Components

references

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: phaser4-gamedev
Download link: https://github.com/chongdashu/vibejam-starter-pack/archive/main.zip#phaser4-gamedev

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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