physics

Community

Unity physics: fast, safe non-alloc queries

AuthorXeldarAlz
Version1.0.0
Installs0

System Documentation

What problem does it solve?

Consolidates Unity physics best practices into a reusable guide to reduce runtime bugs and performance pitfalls by enforcing non-allocating queries, proper Update/FixedUpdate discipline, and consistent collision handling.

Core Features & Use Cases

  • Non-allocating physics queries and collision management to improve frame-rate stability in real-time gameplay.
  • Clear separation of input processing (Update) vs physics updates (FixedUpdate) and robust layer-based collision rules.
  • Use cases include character controllers, ragdoll systems, 2D/3D interactions, and joint-driven gameplay on Unity 6.

Quick Start

Apply the non-allocating physics patterns in Update/FixedUpdate and start with a simple character controller that uses layers and continuous collision settings.

Dependency Matrix

Required Modules

None required

Components

Standard package

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: physics
Download link: https://github.com/XeldarAlz/KlondikeSolitaire/archive/main.zip#physics

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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