physics
CommunityUnity physics: fast, safe non-alloc queries
Software Engineering#unity#physics#collision#ragdoll#character-controller#non-allocating#fixedupdate
AuthorXeldarAlz
Version1.0.0
Installs0
System Documentation
What problem does it solve?
Consolidates Unity physics best practices into a reusable guide to reduce runtime bugs and performance pitfalls by enforcing non-allocating queries, proper Update/FixedUpdate discipline, and consistent collision handling.
Core Features & Use Cases
- Non-allocating physics queries and collision management to improve frame-rate stability in real-time gameplay.
- Clear separation of input processing (Update) vs physics updates (FixedUpdate) and robust layer-based collision rules.
- Use cases include character controllers, ragdoll systems, 2D/3D interactions, and joint-driven gameplay on Unity 6.
Quick Start
Apply the non-allocating physics patterns in Update/FixedUpdate and start with a simple character controller that uses layers and continuous collision settings.
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: physics Download link: https://github.com/XeldarAlz/KlondikeSolitaire/archive/main.zip#physics Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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