physics-baseline

Community

Configure Myelin's physics engine.

AuthorSeth-arc
Version1.0.0
Installs0

System Documentation

What problem does it solve?

This Skill ensures consistent and reproducible physics simulations within the Myelin simulator by defining and enforcing core physics engine configurations.

Core Features & Use Cases

  • Physics Engine Setup: Initializes the physics world with a specific engine (Cannon-ES), gravity, and solver settings.
  • Timestep Control: Enforces fixed timesteps for deterministic simulation, crucial for accurate scoring.
  • Material Properties: Defines standard physics materials and their interaction properties (friction, restitution).
  • Rigid Body Configuration: Provides standard mass, damping, and material assignments for common LOTO objects.
  • Constraint Management: Sets up specific constraints for valves, hasps, and padlocks, including grab interactions.
  • Continuous Collision Detection (CCD): Enables CCD for small, fast-moving objects to prevent tunnelling.
  • Physics-to-Render Sync: Provides a function to synchronize physics states with visual meshes.

Quick Start

Load this skill before writing any physics initialization or rigid body code to establish the simulation's foundational physics properties.

Dependency Matrix

Required Modules

None required

Components

Standard package

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: physics-baseline
Download link: https://github.com/Seth-arc/myelin-platform/archive/main.zip#physics-baseline

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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