threejs-impl-physics
OfficialDeterministic physics for Three.js scenes.
AuthorOpenAEC-Foundation
Version1.0.0
Installs0
System Documentation
What problem does it solve?
Solves the lack of deterministic physics integration for Three.js scenes by providing patterns for cannon-es and Rapier.
Core Features & Use Cases
- Deterministic physics patterns and fixed time step integration for cannon-es and Rapier.
- Engine-appropriate world setup, body creation, collisions, and constraints, plus optional React Three Fiber integration patterns.
- Use cases include interactive scenes with falling objects, doors, ramps, and raycast-based interactions.
Quick Start
Initialize a physics world (cannon-es or Rapier), attach colliders to your Three.js meshes, and run a fixed-timestep simulation in your render loop.
Dependency Matrix
Required Modules
None requiredComponents
references
💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: threejs-impl-physics Download link: https://github.com/OpenAEC-Foundation/Three.js-Claude-Skill-Package/archive/main.zip#threejs-impl-physics Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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