threejs-impl-physics

Official

Deterministic physics for Three.js scenes.

AuthorOpenAEC-Foundation
Version1.0.0
Installs0

System Documentation

What problem does it solve?

Solves the lack of deterministic physics integration for Three.js scenes by providing patterns for cannon-es and Rapier.

Core Features & Use Cases

  • Deterministic physics patterns and fixed time step integration for cannon-es and Rapier.
  • Engine-appropriate world setup, body creation, collisions, and constraints, plus optional React Three Fiber integration patterns.
  • Use cases include interactive scenes with falling objects, doors, ramps, and raycast-based interactions.

Quick Start

Initialize a physics world (cannon-es or Rapier), attach colliders to your Three.js meshes, and run a fixed-timestep simulation in your render loop.

Dependency Matrix

Required Modules

None required

Components

references

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: threejs-impl-physics
Download link: https://github.com/OpenAEC-Foundation/Three.js-Claude-Skill-Package/archive/main.zip#threejs-impl-physics

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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