What problem does it solve? Turning photos or generated images into era-accurate retro pixel art normally requires manual palette work and frame-by-frame animation. This Skill automates the full pipeline: quantize any image against hardware-accurate palettes (NES, Game Boy, PICO-8, C64) with Floyd-Steinberg dithering, then optionally overlay procedural particle animations and encode the result as MP4 or GIF. ## Core Features & Use Cases - Preset-based pixel conversion: 14 presets (arcade, snes, nes, gameboy, pico8, c64, neon, pastel, and more) controlling contrast, posterization, block size, and palette in one call. - 28 named palettes: Hardware-accurate (NES 54-color, Game Boy 4-shade, ZX Spectrum, Apple II) plus artistic gradients, overridable per invocation. - Procedural video animation: 12 scenes (night, storm, snow, fire, underwater, urban) layering effects like rain, fireflies, embers, and lightning onto the pixel-art frame, encoded via ffmpeg to MP4 with optional GIF export. - Use Case: A user wants a Game Boy-style avatar with falling snow for a social post — run pixel_art() with the gameboy preset, then pixel_art_video() with the snow scene to get a looping MP4 and GIF. ## Quick Start Ask the assistant to convert your image into NES-style pixel art and animate it with a night scene using the pixel-art skill.