What problem does it solve?
This Skill replaces guesswork and scattered tools with a unified sprite pipeline so creators can generate, slice, measure, and time pixel art animations without losing frame accuracy or animation rhythm.
Core Features & Use Cases
- AutoSprite MCP orchestration: Upload sprites, generate characters, build spritesheets, and trigger AI-powered slicing or animation exports through the hosted MCP tools while keeping API security guidance front and center.
- Deterministic frame detection: The local measure-sprites.py Pillow script inspects sheets, honors sheet overrides, merges nearby regions, and emits precise CSS-friendly coordinates that feed into any rendering engine.
- Animation timing reference: NES-era timing tables plus CSS and canvas patterns help you map measured frames to idle, walk, attack, jump, or hit sequences and create consistent loops or one-shot actions.
- Use case: Hand a procedural sprite sheet to the pipeline, measure its frames, apply the timing guide, and instantly swap the coordinates into a web or canvas animation contract with minimal manual edits.
Quick Start
Ask Claude to run the pixel-art-suite workflow on your sheet so it measures frames, applies the NES timing table, and returns animation-ready coordinates.