pixel-art-suite

Community

Streamline sprite workflows for retro games.

AuthorVincri126
Version1.0.0
Installs0

System Documentation

What problem does it solve?

This Skill replaces guesswork and scattered tools with a unified sprite pipeline so creators can generate, slice, measure, and time pixel art animations without losing frame accuracy or animation rhythm.

Core Features & Use Cases

  • AutoSprite MCP orchestration: Upload sprites, generate characters, build spritesheets, and trigger AI-powered slicing or animation exports through the hosted MCP tools while keeping API security guidance front and center.
  • Deterministic frame detection: The local measure-sprites.py Pillow script inspects sheets, honors sheet overrides, merges nearby regions, and emits precise CSS-friendly coordinates that feed into any rendering engine.
  • Animation timing reference: NES-era timing tables plus CSS and canvas patterns help you map measured frames to idle, walk, attack, jump, or hit sequences and create consistent loops or one-shot actions.
  • Use case: Hand a procedural sprite sheet to the pipeline, measure its frames, apply the timing guide, and instantly swap the coordinates into a web or canvas animation contract with minimal manual edits.

Quick Start

Ask Claude to run the pixel-art-suite workflow on your sheet so it measures frames, applies the NES timing table, and returns animation-ready coordinates.

Dependency Matrix

Required Modules

Pillow

Components

scriptsreferences

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: pixel-art-suite
Download link: https://github.com/Vincri126/MCO-Template/archive/main.zip#pixel-art-suite

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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