plan-design-review

Review game UI/UX plans for missing design decisions and propose additions.

58|6|Updated Mar 22, 2026
One-click install
npx skills add https://github.com/fagemx/gstack-game --skill plan-design-review-fagemx
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: plan-design-review
Source: https://github.com/fagemx/gstack-game/tree/main/skills/plan-design-review
Command: npx skills add https://github.com/fagemx/gstack-game --skill plan-design-review-fagemx

SYSTEM DOCUMENTATION & REQUIREMENTS

💡 This Skill includes references (resource) components.

What problem does it solve?

Designers often start with plans that describe mechanics but omit concrete UI decisions, making implementation uncertain and inconsistent. This skill identifies design gaps across information architecture, interaction states, user journey, and design-system alignment to produce a stronger, plan-ready design.

Core Features & Use Cases

  • Structured seven-pass design review that surfaces missing UI decisions before development.
  • Proposes concrete, game-specific design improvements and labels them PROPOSED ADDITION for easy review.
  • Outputs a Next Step routing plan and keeps artifacts in a centralized project folder for cross-skill reuse.

Quick Start

Run the skill against your current design plan to generate a production-ready set of design improvements and next steps.

Frequently Asked Questions about plan-design-review

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
What is a game UI design review and how does it identify missing UX decisions?

A game UI design review systematically critiques existing plans to surface omitted UI decisions across visual hierarchy, interaction states, and user journeys. It evaluates design gaps to produce a plan-ready assessment with prioritized next steps.

How do I perform a structured critique of a game interface plan before implementation?

Perform a structured critique by running an automated seven-pass design review against your game plan. This process rates passes, proposes concrete additions labeled PROPOSED ADDITION, and outputs a Next Step routing plan for targeted improvements.

Can I use a design review skill if my Game Design Document lacks explicit UI mechanics?

Yes, the design review skill specifically targets Game Design Documents that describe mechanics but omit concrete UI decisions. It identifies missing information architecture and design-system alignment to elevate design before development.

What's the best way to assess design-system alignment for game UI components?

The best way to assess design-system alignment is through an automated review that checks your plan against system standards. It identifies gaps in visual hierarchy and interaction states, proposing concrete improvements for consistency.

Why does my game UI implementation remain uncertain despite having a detailed mechanics plan?

Your game UI implementation remains uncertain because mechanics plans often omit concrete UI decisions. A structured design review identifies missing interaction states and user journey mappings, proposing targeted additions to make the plan ready.