game-planner

Convert vague game ideas into a complete Game Design Document via Socratic interview.

511|44|Updated Apr 13, 2026
One-click install
npx skills add https://github.com/RandallLiuXin/GodotMaker --skill game-planner-randallliuxin
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: game-planner
Source: https://github.com/RandallLiuXin/GodotMaker/tree/main/skills/core/game-planner
Command: npx skills add https://github.com/RandallLiuXin/GodotMaker --skill game-planner-randallliuxin

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

It prevents wasting time writing game code by turning an ambiguous game idea into a structured Game Design Document (GDD) through guided, Socratic clarification.

Core Features & Use Cases

  • Socratic game design interview that extracts concrete decisions from the user’s concept without acting prematurely.
  • GDD drafting and phased auditing that synthesizes a complete design contract and runs independent audit passes to catch gaps.
  • Scope-appropriate planning that skips irrelevant sections based on genre and the current GDD tag scope.

Use cases:

  • Planning a new game from a vague idea (e.g., “make a tower defense”).
  • Converting a user-provided initial concept into a full design spec before implementation.
  • Running iterative design refinement, where later runs improve the GDD and unlock safer downstream development.

Quick Start

Use the game-planner skill first by telling the agent your game idea, including any genre or mechanics you already know.

Frequently Asked Questions about game-planner

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I turn a vague game idea into a complete game design document?

To turn a vague game idea into a game design document, you need a structured planning process that extracts concrete decisions through a Socratic design interview before synthesizing the results. This approach clarifies game mechanics and scope without acting prematurely.

Why should I create a GDD before starting game development?

Creating a GDD before game development prevents wasting time writing code by establishing a clear design contract. It runs phased rounds for identity, mechanics, world feel, and scope to catch design gaps early through independent auditing.

Can I use this game planner for any game genre?

Yes, you can use this game planner for any genre because it applies scope-appropriate planning that skips irrelevant GDD sections based on your specific game type. It adapts the design interview to fit the mechanics you provide.

What is a Socratic design interview for game planning?

A Socratic design interview for game planning is a guided clarification process that asks targeted questions across phased rounds to extract concrete decisions from your concept. It enforces an ask-before-act guardrail to ensure all design elements are fully scoped.

How do I audit a game design document for missing mechanics or scope?

To audit a game design document for missing mechanics or scope, run independent audit passes using tag-scoped questions. This process synthesizes your draft into a complete design contract and identifies gaps in world feel, assets, and game mechanics.

What are the limitations of automated game design planning?

A limitation of automated game design planning is that it requires multiple phased rounds for identity, mechanics, and scope, meaning you cannot skip the Socratic interview process. It mandates thorough auditing before any design contract is finalized.