What problem does it solve?
It prevents wasting time writing game code by turning an ambiguous game idea into a structured Game Design Document (GDD) through guided, Socratic clarification.
Core Features & Use Cases
- Socratic game design interview that extracts concrete decisions from the user’s concept without acting prematurely.
- GDD drafting and phased auditing that synthesizes a complete design contract and runs independent audit passes to catch gaps.
- Scope-appropriate planning that skips irrelevant sections based on genre and the current GDD tag scope.
Use cases:
- Planning a new game from a vague idea (e.g., “make a tower defense”).
- Converting a user-provided initial concept into a full design spec before implementation.
- Running iterative design refinement, where later runs improve the GDD and unlock safer downstream development.
Quick Start
Use the game-planner skill first by telling the agent your game idea, including any genre or mechanics you already know.