playtest-report

Generate and analyze playtest reports using Markdown templates and text parsing.

Updated May 16, 2026
One-click install
npx skills add https://github.com/SeongHuni/LightNShadowSurviver --skill playtest-report-seonghuni
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: playtest-report
Source: https://github.com/SeongHuni/LightNShadowSurviver/tree/main/GameStudio/codex/skills/playtest-report
Command: npx skills add https://github.com/SeongHuni/LightNShadowSurviver --skill playtest-report-seonghuni

SYSTEM DOCUMENTATION & REQUIREMENTS

💡 This Skill includes scripts (resource) and references (resource) components.

What problem does it solve?

This Skill simplifies the process of creating and analyzing playtest reports, providing a structured template for standardized feedback collection and analysis.

Core Features & Use Cases

  • Template Generation: Automatically create a playtest report template with structured fields.
  • Note Analysis: Parse and structure existing playtest notes into the report format.
  • Review Modes: Offer different review modes like full, lean, and solo to customize the level of detail.
  • Action Routing: Categorize findings for further action, such as design changes, balance adjustments, bug reports, or polish items.
  • Creative Director Review: Optionally involve a creative director for a thorough review before finalizing the report.

Quick Start

Generate a new playtest report by typing 'generate-playtest-report --new'.

Frequently Asked Questions about playtest-report

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I automate playtest report generation in game development?

To automate playtest report generation, use the command 'generate-playtest-report --new' to automatically create a structured Markdown template with standardized fields for QA and game design feedback collection.

How does parsing raw playtest notes into structured feedback work?

Parsing raw playtest notes works by utilizing text parsing capabilities to analyze existing notes and automatically structure them into a standardized report format for game design workflows.

Can I categorize playtest findings for balance adjustments and bug reports?

Yes, you can categorize playtest findings for balance adjustments and bug reports using the Action Routing feature, which routes structured feedback into specific design changes, bug reports, or polish items.

What is the best way to customize the level of detail in a playtest report?

The best way to customize the level of detail in a playtest report is by using different review modes, specifically full, lean, and solo modes, to match the required depth of QA feedback analysis.

Do I need access to game design documentation to analyze playtest feedback?

Yes, you need access to game design documentation and text parsing capabilities to effectively utilize the automated playtest analysis and generate structured feedback reports.

Are there limitations when using Markdown templates for QA playtest analysis?

A key limitation is that the QA playtest analysis relies entirely on text parsing capabilities and Markdown templates, meaning unstructured data outside the provided game design documentation may not be categorized correctly.