design-system

Create structured Game Design Documents with dependency tracking and specialist feedback.

Updated Apr 15, 2026
One-click install
npx skills add https://github.com/sumilee-pcu/game2026 --skill design-system-sumilee-pcu
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: design-system
Source: https://github.com/sumilee-pcu/game2026/tree/main/.claude/skills/design-system
Command: npx skills add https://github.com/sumilee-pcu/game2026 --skill design-system-sumilee-pcu

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

This Skill solves the problem of inconsistent, incomplete, or siloed game design documentation by enforcing a structured, collaborative authoring process that integrates with existing project context.

Core Features & Use Cases

  • Guided GDD Authoring: Walks the user through 8 essential GDD sections with automated context gathering from existing project files.
  • Cross-System Consistency: Automatically checks new design decisions against existing entity registries, formulas, and dependency GDDs to prevent contradictions.
  • Specialist Integration: Spawns specialist agents (e.g., Creative Director, Systems Designer, QA Lead) to provide expert input on specific sections like formulas, edge cases, and acceptance criteria.

Quick Start

Invoke the design-system skill with the name of the game system you wish to document to begin the guided authoring process.

Frequently Asked Questions about design-system

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I create a structured Game Design Document with automated context gathering?

To create a structured Game Design Document, use this Skill to walk through 8 essential GDD sections with automated context gathering from existing project files. It validates design inputs against existing registries and engine constraints to produce implementation-ready documentation.

What is the best way to maintain cross-system consistency when authoring game design documents?

To maintain cross-system consistency when authoring game design documents, this Skill automatically checks new design decisions against existing entity registries, formulas, and dependency GDDs to prevent contradictions across individual game systems during iterative design cycles.

Can I get specialist agent feedback on specific sections like formulas and edge cases during GDD authoring?

Yes, you can get specialist agent feedback during GDD authoring. This Skill spawns specialist agents such as Creative Director, Systems Designer, and QA Lead to provide expert input on specific sections including formulas, edge cases, and acceptance criteria.

How do I start documenting a new game system using a guided authoring process?

To start documenting a new game system using a guided authoring process, invoke the Skill with the name of the game system you wish to document. It will facilitate the creation of structured documentation by integrating project-wide context and dependency tracking.

Does this GDD authoring workflow validate designs against existing engine constraints?

Yes, this GDD authoring workflow validates design inputs against existing engine constraints and project-wide context. It ensures technical feasibility and cross-system consistency by checking new designs against existing registries before producing implementation-ready documentation.

What are the limitations of using an AI agent for iterative game design documentation?

While this AI agent facilitates iterative game design documentation and cross-system consistency, it relies on existing project context, entity registries, and dependency GDDs to validate inputs. Documentation quality depends on the completeness of your existing project files and registries.