plant-growth-sim

Community

Simulate plant growth in games and applications.

Authorhaitao2016
Version1.0.0
Installs0

System Documentation

What problem does it solve?

This Skill provides a framework for simulating plant growth in 2D and 3D environments, suitable for games and educational applications, saving developers time on complex simulation logic.

Core Features & Use Cases

  • Data-Driven Plant Definition: Customize plant species with various stages, needs, and yields.
  • Growth Engine: Simulate multi-stage growth with environmental factors.
  • Visualization: Render 3D and 2D plants, including detailed stage progression.
  • Harvest System: Track plant maturity and manage harvests.
  • Use Case: Use this Skill to create realistic farming simulations or educational plant growth applications.

Quick Start

Define a plant species with PlantDef.create({ name = "Tomato", stages = ..., needs = ..., yield = ... }). Create a growth engine with GrowthEngine.new(plant). Update the engine with plant:update(dt, env), where env includes light, water, temperature, and soil fertility factors.

Dependency Matrix

Required Modules

UrhoX Lua

Components

scriptsreferences

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: plant-growth-sim
Download link: https://github.com/haitao2016/--Skill/archive/main.zip#plant-growth-sim

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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