plant-growth-sim
CommunitySimulate plant growth in games and applications.
Authorhaitao2016
Version1.0.0
Installs0
System Documentation
What problem does it solve?
This Skill provides a framework for simulating plant growth in 2D and 3D environments, suitable for games and educational applications, saving developers time on complex simulation logic.
Core Features & Use Cases
- Data-Driven Plant Definition: Customize plant species with various stages, needs, and yields.
- Growth Engine: Simulate multi-stage growth with environmental factors.
- Visualization: Render 3D and 2D plants, including detailed stage progression.
- Harvest System: Track plant maturity and manage harvests.
- Use Case: Use this Skill to create realistic farming simulations or educational plant growth applications.
Quick Start
Define a plant species with PlantDef.create({ name = "Tomato", stages = ..., needs = ..., yield = ... }). Create a growth engine with GrowthEngine.new(plant). Update the engine with plant:update(dt, env), where env includes light, water, temperature, and soil fertility factors.
Dependency Matrix
Required Modules
UrhoX Lua
Components
scriptsreferences
💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: plant-growth-sim Download link: https://github.com/haitao2016/--Skill/archive/main.zip#plant-growth-sim Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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