platformer-2d
CommunityTight, responsive 2D platformer architecture.
AuthorXeldarAlz
Version1.0.0
Installs0
System Documentation
What problem does it solve?
This Skill codifies a reusable 2D platformer architecture with tight controls (coyote time, input buffer, variable jump), level design patterns, collectibles, checkpoints, hazards, and boss patterns to help teams ship polished platformers faster.
Core Features & Use Cases
- Coyote time, input buffering, and variable jump for precise, forgiving character control.
- Level design patterns including collectibles, checkpoints, hazards, and scalable boss patterns for engaging progression.
- Architecture templates for input handling, cameras, and pattern-based level layouts, enabling consistent gameplay feel across projects.
Quick Start
Create a production-ready 2D platformer level with coyote-time jumps and responsive input handling.
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: platformer-2d Download link: https://github.com/XeldarAlz/KlondikeSolitaire/archive/main.zip#platformer-2d Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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