platformer-2d

Community

Tight, responsive 2D platformer architecture.

AuthorXeldarAlz
Version1.0.0
Installs0

System Documentation

What problem does it solve?

This Skill codifies a reusable 2D platformer architecture with tight controls (coyote time, input buffer, variable jump), level design patterns, collectibles, checkpoints, hazards, and boss patterns to help teams ship polished platformers faster.

Core Features & Use Cases

  • Coyote time, input buffering, and variable jump for precise, forgiving character control.
  • Level design patterns including collectibles, checkpoints, hazards, and scalable boss patterns for engaging progression.
  • Architecture templates for input handling, cameras, and pattern-based level layouts, enabling consistent gameplay feel across projects.

Quick Start

Create a production-ready 2D platformer level with coyote-time jumps and responsive input handling.

Dependency Matrix

Required Modules

None required

Components

Standard package

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: platformer-2d
Download link: https://github.com/XeldarAlz/KlondikeSolitaire/archive/main.zip#platformer-2d

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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