What problem does it solve? Static checks, type checks, and clean diagnostics cannot prove a gameplay feature actually works. This Skill enforces a played walkthrough of every feature before it is claimed done, catching runtime bugs that only surface during real play. ## Core Features & Use Cases - Probe-driven walkthroughs: Write RunVerification probes (GDScript extending SummerProbeBase) that press real inputs, read state across physics frames, and save rendered frames as evidence. - Edge-case probing: Systematically test input spam, off-screen actors, pause states, and repeated multi-frame triggers where most gameplay bugs live. - Deterministic runs: Pin launches with seed and fixed_fps parameters, and understand exactly what the pins do and do not cover. - Use Case: After implementing a chest-pickup feature, run a probe that walks the player to the chest, presses E, asserts the item entered the inventory, saves frames, and reads diagnostics before reporting the feature done. ## Quick Start Ask the agent to playtest the feature you just built by running the game, walking the golden path with a probe, and reading the diagnostics before claiming it works.