What problem does it solve?
Unreal Engine editors and games often appear locked at 60 FPS, but the cap can come from five independent settings (t.MaxFPS, VSync, fixed frame rate, smoothed frame rate, and background CPU throttling), making it hard to find the real cause.
Core Features & Use Cases
- Full cap diagnosis: Reads all five FPS cap sources via EngineSettingsService before changing anything, distinguishing an artificial cap from a genuinely slow workload.
- Uncap or set target FPS: Clears cvars (t.MaxFPS, r.VSync, r.VSyncEditor) and INI settings (bUseFixedFrameRate, bSmoothFrameRate, bThrottleCPUWhenNotForeground), then saves engine config.
- Use Case: Your editor is pinned at 60 FPS despite setting t.MaxFPS to 0. Run the skill to discover bSmoothFrameRate is the hidden cap, disable it, and verify the FPS overlay climbs past 60.
Quick Start
Ask the AI to diagnose why the editor is capped at 60 FPS and uncap it to a target of 240 FPS.