What problem does it solve?
Unity projects can suffer from frame rate drops, unexpected memory growth, and rendering bottlenecks that are difficult to diagnose by eye. This Skill provides fast, read-only snapshots of runtime and editor performance metrics so developers can quickly identify hotspots without recording sessions or changing project state.
Core Features & Use Cases
- Performance Snapshots: Retrieve FPS, frame time, triangles, batches, draw call counts, and rendering timing to spot frame rate issues.
- Memory Breakdown: Get total allocated, reserved, mono heap usage and listings of top memory-consuming objects, textures, meshes, materials, and audio clips.
- Asset & Object Insights: Query loaded AssetBundles and object type counts to find asset-related overheads; use case: diagnose a scene with sudden memory spikes by listing the top N objects by runtime memory usage.
Quick Start
Request profiler_get_stats to retrieve FPS, batches, and a memory summary for the current scene.