poco-expressions

Use pine-expr expressions in .poco templates for interpolation and conditional rendering.

Updated Jun 1, 2026
One-click install
npx skills add https://github.com/mambisi/pocopine-skills --skill poco-expressions
Or copy as Structured Prompt for Agentโ–ผ
Please help me install this Agent Skill.
Skill: poco-expressions
Source: https://github.com/mambisi/pocopine-skills/tree/main/poco-expressions
Command: npx skills add https://github.com/mambisi/pocopine-skills --skill poco-expressions

SYSTEM DOCUMENTATION & REQUIREMENTS

๐Ÿ’ก This Skill includes scripts (resource) and references (resource) components.

What problem does it solve?

This Skill provides the necessary knowledge to effectively use pocopine's expression language within .poco templates, enabling the creation of dynamic and responsive UI components.

Core Features & Use Cases

  • Expression Language: Understand and utilize pine-expr for interpolation, conditional rendering, and event handling.
  • Syntax Guide: Offers a comprehensive guide to literals, operators, magic variables, and expression grammar.
  • Examples: Demonstrates the practical application of expressions in various scenarios, such as conditional visibility, ternary in bindings, and event handlers.

Quick Start

Get started by exploring the pocopine template expressions guide for writing and debugging {{expr}} in .poco templates.

Frequently Asked Questions about poco-expressions

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I write template expressions for dynamic UI rendering in Rust frameworks?โ–ผ

Template expressions in Rust frameworks use pine-expr syntax within .poco templates to handle text interpolation, conditional rendering, and event binding. You write expressions using literals, operators, and magic variables directly inside template attributes to create dynamic UI components.

What is pine-expr and how does it work for template logic?โ–ผ

Pine-expr is pocopine's embedded expression language designed for template attribute evaluation and text interpolation. It provides literals, operators, magic variables, and grammar rules to execute template logic like conditional visibility and ternary bindings within .poco files.

How do I use conditional rendering and ternary operators in .poco templates?โ–ผ

Conditional rendering and ternary operators in .poco templates are implemented using pine-expr expressions. You embed these expressions within template attributes to control visibility, evaluate bindings, and handle events dynamically based on your application state.

Can I use pine-expr expressions for event handling in UI components?โ–ผ

Yes, pine-expr expressions support event handling within .poco templates. You can attach expression logic to event handlers in your UI components, enabling responsive interactions and dynamic updates directly through the pocopine framework's template syntax.

Does pocopine template expression language require any external dependencies for Rust integration?โ–ผ

Pocopine's expression language is optimized for Rust integration with no external dependencies required. It operates natively within the pocopine framework to parse and evaluate template expressions for UI development.