polish-game

Align Unity in-game visuals with reference designs via MCP bridge workflows.

Updated Aug 23, 2026
One-click install
npx skills add https://github.com/punkfuncgames/tetris-clone --skill polish-game
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: polish-game
Source: https://github.com/punkfuncgames/tetris-clone/tree/main/.claude/skills/polish-game
Command: npx skills add https://github.com/punkfuncgames/tetris-clone --skill polish-game

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

Aligns in-game visuals with reference screenshots by coordinating materials, lighting, particles, post-processing, UI theming, and game feel in Unity projects using MCP tooling.

Core Features & Use Cases

  • MCP-connected polish workflow: commands and steps to verify MCP connection, capture baselines, and apply iterative visual adjustments.
  • End-to-end visual alignment: material setup, lighting rigs, particle effects, post-processing volumes, and UI theming to match the reference.
  • Iterative feedback loop: captures evaluation data and guides refinements until parity is reached.

Quick Start

Connect the MCP bridge, load the project in Unity, and run /polish-game to begin applying visual polish.

Frequently Asked Questions about polish-game

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I align Unity game visuals with reference screenshots?

To align Unity game visuals with reference screenshots, use a polish workflow that orchestrates materials, lighting, particles, post-processing, and UI theming. This iterative process connects via MCP bridge to adjust and evaluate in-game graphics until visual parity is reached.

Why does my Unity URP project look flat compared to the reference design?

A Unity URP project looks flat compared to a reference design when lighting rigs, post-processing volumes, and material setups are uncoordinated. Aligning these visual elements through an iterative evaluation loop brings the in-game graphics to reference parity.

How do I set up an iterative visual polish workflow in Unity?

Setting up an iterative visual polish workflow in Unity involves establishing an MCP bridge connection via .mcp.json, capturing baseline screenshots, and applying coordinated adjustments to lighting, materials, and post-processing volumes. Captured evaluation data then guides refinements until parity is achieved.

Does the Unity visual polish workflow require MCP bridge connectivity?

Yes, the Unity visual polish workflow requires MCP bridge connectivity configured via a .mcp.json file. This connection provides the necessary Unity editor access to script the creation and adjustment of materials, lighting, volumes, and UI theming as part of the repeatable polish process.

What is the best way to coordinate UI theming and post-processing in Unity?

The best way to coordinate UI theming and post-processing in Unity is through an end-to-end visual alignment workflow. By orchestrating post-processing volumes alongside UI theming and lighting rigs, you can iteratively match the visual feel and tone of your reference designs.

Can I use this visual alignment process across multiple Unity scenes and assets?

Yes, you can use this visual alignment process across multiple Unity scenes and assets. The workflow is designed for iterative visual parity work across your entire project, applying consistent material setups, lighting rigs, and particle effects to match reference designs.