Political Lobbies

Validate and create Victoria 3 political lobby definitions in common/political_lobbies.

21|8|Updated Jun 23, 2025
One-click install
npx skills add https://github.com/mattia2110/tech-and-res --skill political-lobbies
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: Political Lobbies
Source: https://github.com/mattia2110/tech-and-res/tree/main/.agents/skills/political_lobbies
Command: npx skills add https://github.com/mattia2110/tech-and-res --skill political-lobbies

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

Guides modders to correctly define, edit, and review Victoria 3 political lobby definitions, ensuring consistency with vanilla references and gameplay rules.

Core Features & Use Cases

  • Provides a structured template for lobby types, maintenance rules, appeasement factors, and IG joining logic.
  • Helps compare local lobby definitions against vanilla references and maintain coherence across related files (diplomatic actions, treaty articles, and localization).
  • Supports safe and scalable modding workflows by clarifying scope rules and join conditions.

Quick Start

Open local lobby definitions in common/political_lobbies/*.txt and verify they align with the guidelines in this skill.

Frequently Asked Questions about Political Lobbies

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I define Victoria 3 political lobbies in common/political_lobbies files?

To define Victoria 3 political lobbies, you structure files under common/political_lobbies using core fields like category, can_create, and available_for_interest_group. This process ensures your lobby definitions align with vanilla gameplay rules.

What fields are required for Victoria 3 political lobby definitions?

Required fields for Victoria 3 political lobby definitions include category, texture, can_create, on_created, requirement_to_maintain, and available_for_interest_group. You also configure appeasement_factors_pro and appeasement_factors_anti to manage lobby behavior.

How do I validate custom Victoria 3 lobby definitions against vanilla references?

You validate custom Victoria 3 lobby definitions by comparing your local files against vanilla references. This ensures coherence across related files like diplomatic actions, treaty articles, and localization, maintaining safe and scalable modding workflows.

How does join_weight work for interest groups in Victoria 3 political lobbies?

The join_weight field dictates how likely an interest group is to join a specific political lobby. You configure this alongside available_for_interest_group to control IG joining logic and maintain gameplay balance.

What are appeasement factors in Victoria 3 political lobby modding?

Appeasement factors, split into appeasement_factors_pro and appeasement_factors_anti, determine the maintenance rules and conditions for keeping a lobby satisfied. You use these fields to manage diplomatic and internal political dynamics.

Can I use scripts and assets directories when creating Victoria 3 political lobbies?

Yes, you can use optional directories like scripts/, references/, and assets/ to support on-demand tooling. These directories help manage related content, textures, and complex on_created actions for your custom lobbies.