What problem does it solve? Animators and developers building data-driven 2D character animation often lack a consistent structure for defining poses, expressions, and action cycles, leading to unreadable acting and duplicated rig data. ## Core Features & Use Cases - Pose Taxonomy: Defines standard pose categories covering neutral, attention, emotion, action, and mouth states so every required expression has a named pose. - Acting Pattern: Applies the anticipation -> action -> hold -> settle timing pattern so character acting stays readable instead of continuously animating every part. - Structured Pose Data: Provides a JSON pose data pattern where poses name only changed parts and inherit defaults from the rig, with hold frames and transition easing. - Use Case: When producing a pose_library artifact for a Remotion or GSAP character animation, use this Skill to define walk contact and passing poses, emotion states like surprised or determined, and timed hold frames for each beat. ## Quick Start Use the pose-library-design skill to create a pose library JSON for a 2D character with emotion poses, a walk cycle, and timed hold frames.