What problem does it solve? Animators and developers building data-driven 2D character animation often lack a consistent structure for defining poses, expressions, and action cycles, leading to unreadable motion and duplicated rig data. ## Core Features & Use Cases - Pose Taxonomy: Organizes poses into Neutral, Attention, Emotion, Action, and Mouth categories so every required state is covered. - Acting Pattern: Applies the anticipation -> action -> hold -> settle timing pattern with hold frames to keep acting readable instead of continuously animating every part. - Pose Data Pattern: Defines a JSON schema where poses name only changed parts and inherit defaults from the rig, with hold_frames and transition easing such as back.out. - Use Case: When producing a pose_library artifact for a Remotion or GSAP character animation, use this Skill to define walk contact and passing poses, emotion states like surprised, and mouth shapes for phoneme-ish lip sync. ## Quick Start Use the pose-library-design skill to create a pose_library JSON for a 2D character with idle, walk cycle, and happy and surprised expressions.