post-design-review

Validate game design documents for self-consistency, playability, and buildability.

10|2|Updated Mar 28, 2026
One-click install
npx skills add https://github.com/tykisgod/quick-question --skill post-design-review
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: post-design-review
Source: https://github.com/tykisgod/quick-question/tree/main/skills/post-design-review
Command: npx skills add https://github.com/tykisgod/quick-question --skill post-design-review

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

Game design documents often contain self-consistency errors, unrealistic scope, or unsubstantiated assumptions about existing codebase features, leading to wasted implementation time and costly rework when issues are discovered late in development.

Core Features & Use Cases

  • Implementer-Focused Review: Evaluates designs from the perspective of the team that will build the feature, not just creative merits.
  • Codebase Alignment Checks: Independently verifies claims about existing systems against the actual codebase to flag "air castle" features that would fail at implementation.
  • Iterative Rework Loop: Automatically re-runs reviews after design revisions until the document is solid, or lets users accept known gaps explicitly.
  • Use Case: A game dev team can run this skill immediately after drafting a new feature design doc to catch gaps before assigning work to engineers, reducing wasted sprint time.

Quick Start

Use the post-design-review skill to evaluate the game design document at Docs/qq/combat_system_v3.md for implementability and alignment with the current codebase.

Frequently Asked Questions about post-design-review

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I validate a game design document for implementability before development?

To validate a game design document for implementability, review it from an engineer's perspective to catch self-consistency errors, playability flaws, and buildability gaps. Cross-checking design claims against the existing codebase prevents unsubstantiated feature assumptions from wasting development time.

What is codebase gap analysis in game development?

Codebase gap analysis in game development verifies design document claims against existing systems to flag "air castle" features. It identifies unsubstantiated assumptions about existing codebase capabilities to catch buildability gaps and unrealistic scope before implementation begins.

Does design review work with Unity, Godot, and Unreal game engines?

Yes, design review supports Unity, Godot, Unreal, and S&box engines. It evaluates game design documents from an implementer's perspective to ensure alignment with existing codebase capabilities and realistic implementation scope across these specific game development platforms.

How do I check game design documents for buildability gaps automatically?

To check game design documents for buildability gaps automatically, use an iterative rework loop that re-runs reviews after design revisions. This automated loop validates updated documents until all critical gaps are resolved, or lets your team explicitly accept known gaps.

Why does game design review fail to catch implementation issues?

Game design review often fails to catch implementation issues when it evaluates creative merits instead of buildability. Without independent codebase cross-checks, unsubstantiated assumptions about existing systems create "air castle" features that fail during actual development sprints.