Prestige Goods

Define and validate prestige goods for World of Warcraft.

21|8|Updated Jun 23, 2025
One-click install
npx skills add https://github.com/mattia2110/tech-and-res --skill prestige-goods
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: Prestige Goods
Source: https://github.com/mattia2110/tech-and-res/tree/main/.agents/skills/prestige_goods
Command: npx skills add https://github.com/mattia2110/tech-and-res --skill prestige-goods

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

This Skill helps modders define and validate prestige good definitions, ensuring consistent wiring across related files such as common/prestige_goods, common/company_types, common/journal_entries, common/pop_needs, and localization.

Core Features & Use Cases

  • Define new prestige goods in common/prestige_goods/*.txt with stable keys and texture references.
  • Validate cross-file consistency by checking related files in common/goods, common/company_types, common/journal_entries, and localization.
  • Review and update existing prestige goods to align with vanilla patterns and downstream wiring (possible_prestige_goods, prestige_goods_trigger).

Quick Start

Add or update a prestige good in common/prestige_goods with base_good, prestige_bonus, and texture, then connect it to a company type and a journal entry as appropriate.

Frequently Asked Questions about Prestige Goods

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I add a prestige good in Victoria 3?

A prestige good in Victoria 3 is defined by specifying base_good, prestige_bonus, and texture in common/prestige_goods, then wiring it to company_types, journal_entries, and localization.

How does prestige good modding interact with company types and journal entries?

Prestige goods interact with company types and journal entries through possible_prestige_goods and prestige_goods_trigger references, requiring cross-file validation to ensure vanilla patterns and downstream wiring align correctly.

What files do I need to validate when overriding vanilla prestige goods?

Validating overridden vanilla prestige goods requires checking common/goods for base_good existence, verifying texture paths, and confirming references in company_types, journal_entries, and localization files.

Can I update existing Victoria 3 prestige goods without breaking pop needs?

You can update existing prestige goods safely by reviewing and aligning them with vanilla patterns and verifying cross-file consistency across pop_needs, company_types, and localization before publishing.

Why are my custom prestige goods not showing up in game?

Custom prestige goods may not appear if cross-file consistency is broken, meaning base_good existence, texture paths, or references in company_types, journal_entries, and localization need validation.