Production Method Balancing

Compute SP and PP for Victoria 3 production methods against live goods costs and era targets.

21|8|Updated Jun 23, 2025
One-click install
npx skills add https://github.com/mattia2110/tech-and-res --skill production-method-balancing
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: Production Method Balancing
Source: https://github.com/mattia2110/tech-and-res/tree/main/.agents/skills/production_method_balancing
Command: npx skills add https://github.com/mattia2110/tech-and-res --skill production-method-balancing

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

Balancing Victoria 3 production-method economics by comparing Standard Productivity and Pessimistic Productivity to era unlocks using live goods costs, reducing guesswork and iteration time.

Core Features & Use Cases

  • Provides a fast, repeatable workflow to compute SP and PP for PM definitions across full and delta PMs.
  • Compares PM performance against era targets and guides adjustments to inputs, outputs, and employment within mod files.
  • Supports cross-reference with PM groups, buildings, goods, and unlocking technologies to maintain coherent balance progression.

Quick Start

Balance a chosen production method by computing SP and PP against live goods costs and the era targets, then adjust inputs, outputs, and employment accordingly.

Frequently Asked Questions about Production Method Balancing

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I balance Victoria 3 production methods using live goods costs?

To balance Victoria 3 production methods, compute Standard Productivity and Pessimistic Productivity against live goods costs and era targets, then adjust inputs, outputs, and employment values accordingly. This workflow evaluates full and delta PMs to reduce guesswork.

What is Standard Productivity and Pessimistic Productivity in Victoria 3 modding?

Standard Productivity and Pessimistic Productivity are metrics for evaluating Victoria 3 production methods against era unlocks and live goods costs. They measure economic performance by comparing PM outputs and inputs across full definitions and delta PMs.

Can I evaluate delta production methods across PM groups in Victoria 3?

Yes, you can evaluate delta production methods by cross-referencing PM groups, buildings, goods, and unlocking technologies. This maintains coherent balance progression and compares PM performance against era targets across multiple mod files.

What data do I need to compute SP and PP for Victoria 3 production methods?

Computing SP and PP requires live goods costs from common/goods, era mapping from unlocking technologies, and PM employment data from building_modifiers. These inputs allow evaluation of full production-method definitions and delta PMs.

How do I adjust Victoria 3 PM inputs and outputs to meet era targets?

Adjust Victoria 3 PM inputs and outputs by first computing SP and PP against live goods costs and era targets, then modifying input, output, and worker employment values within mod files to align with the desired balance progression.

Why does my Victoria 3 production method balance break across different eras?

Production method balance breaks across eras when inputs, outputs, and employment are not cross-referenced with unlocking technologies and live goods costs. Evaluating SP and PP against era targets ensures coherent progression throughout the mod.