prestige-loop-auditor

Audit prestige loop parameters and document decisions to PRESTIGE_SYSTEM_DESIGN.md.

Updated Jan 26, 2026
One-click install
npx skills add https://github.com/hoonzinope/skills --skill prestige-loop-auditor
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: prestige-loop-auditor
Source: https://github.com/hoonzinope/skills/tree/main/game-skill/prestige-loop-auditor
Command: npx skills add https://github.com/hoonzinope/skills --skill prestige-loop-auditor

SYSTEM DOCUMENTATION & REQUIREMENTS

💡 This Skill includes scripts (resource) and references (resource) and assets (resource) components.

What problem does it solve?

Design and audit prestige loop parameters (time to first reset, acceleration, soft caps) and document decisions; write to .documents/game/PRESTIGE_SYSTEM_DESIGN.md.

Core Features & Use Cases

  • Define first prestige timing, acceleration curve, and soft-cap signals for balance tuning.
  • Generate a formal design document at .documents/game/PRESTIGE_SYSTEM_DESIGN.md using the provided template, with dated updates when appended.
  • Maintain an auditable history of decisions as the game evolves across iterations and releases.

Quick Start

Create the Prestige System Design document skeleton using the scaffold tool and the provided template.

Frequently Asked Questions about prestige-loop-auditor

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I design and audit prestige loop parameters for an idle game?

Prestige loop design and auditing involves defining time to first reset, acceleration curves, and soft-cap signals. This skill scaffolds those parameters into a formal design document at .documents/game/PRESTIGE_SYSTEM_DESIGN.md for balance tuning and iteration tracking.

What's the best way to document idle game prestige system decisions across iterations?

Documenting prestige system decisions requires a formal record that persists across releases. This skill uses scaffold_doc.py with a template to generate dated appends, maintaining an auditable history of balance changes and design rationale throughout game development.

Can I generate a prestige system design document without manually formatting markdown?

Generating a prestige system design document is automated via the scaffold_doc.py script and assets/TEMPLATE.md. It outputs a structured markdown file to .documents/game/PRESTIGE_SYSTEM_DESIGN.md, eliminating manual formatting while ensuring consistent design documentation.

Does this prestige loop auditor support tracking soft caps and acceleration curves for balance tuning?

Soft caps and acceleration curves are core parameters this skill audits. It defines first prestige timing and soft-cap signals, then records those values in the generated design document so game teams can reference them during balance iteration and release planning.

When do I need a formal prestige loop design record for my idle game?

A formal prestige loop design record is needed when a game development team iterates prestige systems across multiple releases. It captures timing, acceleration, and soft-cap decisions in a dated, appendable document to maintain consistency and accountability as the game evolves.

What are the limitations of using a scaffolded template for prestige system documentation?

The scaffolded template focuses specifically on prestige loop parameters like reset timing, acceleration, and soft caps. It does not cover unrelated game systems, and all output is constrained to the .documents/game/PRESTIGE_SYSTEM_DESIGN.md file path with append-only dated updates.