production-roadmap-planner

Generate a phased implementation roadmap from a production GDD.

Updated Aug 27, 2026
One-click install
npx skills add https://github.com/cautiouskurns/Game-Template --skill production-roadmap-planner
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: production-roadmap-planner
Source: https://github.com/cautiouskurns/Game-Template/tree/main/.claude/skills/production-roadmap-planner
Command: npx skills add https://github.com/cautiouskurns/Game-Template --skill production-roadmap-planner

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

This skill helps teams transform a production GDD into a structured, phase-based implementation roadmap with clear milestones and actionable specs.

Core Features & Use Cases

  • Extract all features from the GDD into a flat inventory.
  • Assign features to phases based on dependencies, priorities, and risk.
  • Generate mid-detail feature specs and a phase deliverable plan.
  • Produce a complete roadmap document that guides Phase 1 onwards.

Quick Start

Use this skill on your production GDD file to produce a ready-to-implement roadmap.

Frequently Asked Questions about production-roadmap-planner

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I convert a production GDD into an actionable roadmap?

To convert a production GDD into an actionable roadmap, extract all features into a flat inventory, assign them to phases based on dependencies and risk, then generate mid-detail feature specs and phase deliverables.

What is phase planning for indie game project management?

Phase planning in indie game project management is the process of assigning GDD features to sequential milestones, resolving dependencies, and defining deliverables to guide implementation over 1-6 month cycles.

Can I use this roadmap planner for a 1-6 month indie game project?

Yes, this roadmap planner is specifically designed for indie game teams and small studios planning 1-6 month projects, transforming a Game Design Document into structured phase-based milestones.

How do I generate feature specs and milestones from a GDD?

You can generate feature specs and milestones from a GDD by applying dependency resolution and priority assignment to extracted features, producing a mid-detail specification for each phase deliverable.

How are dependencies resolved when creating a phased implementation roadmap?

Dependencies are resolved during phase assignment by evaluating feature priorities and risks from the GDD, ensuring that foundational features are scheduled in earlier phases before dependent features.

What's the best way to structure milestones for a small game studio?

The best way to structure milestones for a small game studio is to break down the GDD into a flat feature inventory, group features into risk-adjusted phases, and document deliverables to guide Phase 1 onwards.