profiler-capture-frame

Capture UnityEngine.Time timing data for a single Unity frame.

Updated May 3, 2026
One-click install
npx skills add https://github.com/RakameNouya/MR-Bab_10_and_Kel_3 --skill profiler-capture-frame-rakamenouya
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: profiler-capture-frame
Source: https://github.com/RakameNouya/MR-Bab_10_and_Kel_3/tree/main/.gemini/skills/profiler-capture-frame
Command: npx skills add https://github.com/RakameNouya/MR-Bab_10_and_Kel_3 --skill profiler-capture-frame-rakamenouya

SYSTEM DOCUMENTATION & REQUIREMENTS

💡 This Skill includes scripts (resource) components.

What problem does it solve?

This Skill provides a quick and easy way to capture and analyze the timing information of a Unity frame, helping developers monitor performance and identify bottlenecks.

Core Features & Use Cases

  • Frame Timing Info: Capture delta time, FPS, frame counts, and runtime information.
  • Single-Frame Snapshot: Offers a snapshot of the current frame's timing data, useful for debugging and performance analysis.
  • Use Case: Use this Skill to quickly check the performance of your Unity game or application by capturing the timing data of a single frame.

Quick Start

Run the profiler-capture-frame skill to capture the current frame's timing information.

Frequently Asked Questions about profiler-capture-frame

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I capture frame timing data for a single Unity frame?

To capture frame timing data for a single Unity frame, use this Skill to retrieve delta time, FPS, frame counts, and runtime information directly from the Unity Time API. It provides a quick single-frame snapshot for debugging.

What is the best way to monitor FPS and delta time in Unity for performance analysis?

The best way to monitor FPS and delta time in Unity for performance analysis is by capturing a single-frame snapshot. This Skill extracts current frame timing information from UnityEngine.Time to help identify bottlenecks quickly.

Can I use this frame timing capture tool to debug Unity performance issues?

Yes, you can use this frame timing capture tool to debug Unity performance issues. It captures the current frame's timing data, including delta time and FPS, allowing you to monitor performance and identify bottlenecks during development.

Does capturing Unity frame timing require any specific dependencies or packages?

Capturing Unity frame timing requires no specific external dependencies or packages. It solely relies on Unity's built-in Time API for data retrieval, making it easy to run within any standard Unity game development environment.

When do I need a single-frame snapshot of Unity timing data?

You need a single-frame snapshot of Unity timing data when you want to quickly check the performance of your game or application. It is useful for debugging sudden frame rate drops and identifying specific performance issues at a given moment.