profiler-clear-data

Clear the Unity Editor Profiler frame history for a fresh profiling session.

Updated May 3, 2026
One-click install
npx skills add https://github.com/RakameNouya/MR-Bab_10_and_Kel_3 --skill profiler-clear-data-rakamenouya
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: profiler-clear-data
Source: https://github.com/RakameNouya/MR-Bab_10_and_Kel_3/tree/main/.gemini/skills/profiler-clear-data
Command: npx skills add https://github.com/RakameNouya/MR-Bab_10_and_Kel_3 --skill profiler-clear-data-rakamenouya

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

This Skill allows users to quickly and irreversibly clear the frame history held by the Unity Editor Profiler, providing a fresh start for profiling.

Core Features & Use Cases

  • Profiler Reset: Clears all frames from the Profiler, enabling a new profiling session.
  • Undo Not Possible: Once cleared, the frame history cannot be restored.
  • Use Case: Ideal for when you want to start profiling from scratch, such as after a long-running session or a significant change in the project.

Quick Start

Run the 'profiler-clear-data' skill to clear the Profiler's frame history.

Frequently Asked Questions about profiler-clear-data

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I clear the Unity Profiler frame history to start a fresh profiling session?

To clear the Unity Profiler frame history, you can use a dedicated skill to irreversibly reset the stored frames, allowing your profiling session to start fresh from frame 0.

Why does my Unity Profiler show outdated data after making significant project changes?

The Unity Profiler retains old frame history until manually cleared, so to remove outdated data after significant project changes, you must reset the Profiler to ensure clean profiling metrics.

Can I undo clearing the frame history in the Unity Editor Profiler?

No, clearing the frame history in the Unity Editor Profiler is an irreversible action, meaning once the data is cleared, the previous profiling frames cannot be restored.

When should I reset the Unity Profiler during a long-running development session?

You should reset the Unity Profiler during a long-running session when you need to eliminate accumulated background noise and ensure that the profiling data accurately reflects recent project modifications.

What is the best way to ensure clean profiling data in Unity before testing new optimizations?

The best way to ensure clean profiling data in Unity is to clear the Profiler's frame history right before testing, which removes previous frames and establishes a clean baseline for accurate profiling.