profiler-save-data

Collect and serialize Unity profiler data into a JSON file.

Updated Aug 26, 2025
One-click install
npx skills add https://github.com/infotechsrealm/PanicAtThePond --skill profiler-save-data
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: profiler-save-data
Source: https://github.com/infotechsrealm/PanicAtThePond/tree/main/.claude/skills/profiler-save-data
Command: npx skills add https://github.com/infotechsrealm/PanicAtThePond --skill profiler-save-data

SYSTEM DOCUMENTATION & REQUIREMENTS

💡 This Skill includes scripts (resource) components.

What problem does it solve?

This Skill simplifies the process of saving Unity profiler stats to a JSON file, reducing manual steps and ensuring easy access to performance data.

Core Features & Use Cases

  • Profiler Data Consolidation: Merges multiple profiler data sources into a single JSON file.
  • File Output: Writes the combined data to a specified file path, creating necessary directories if needed.
  • Use Case: Quickly save and archive profiler data from Unity games for post-mortem analysis or performance tracking.

Quick Start

Use the profiler-save-data skill to save Unity profiler stats to a file located at '/path/to/ProfilerStats.json'.

Frequently Asked Questions about profiler-save-data

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I save Unity profiler data to a JSON file?

To save Unity profiler data to a JSON file, this Skill collects and serializes profiler stats into a specified file path. It automatically creates necessary directories and outputs a single JSON file for performance tracking.

What Unity profiler stats can I export for performance tracking?

You can export Unity profiler stats including status, memory, rendering, script, and frame capture data. The Skill consolidates these multiple profiler data sources into a single JSON file for debugging.

Does this profiler data export method require any special Unity dependencies?

No special dependencies are required as it utilizes Unity's built-in APIs for data collection. However, the environment requires file writing permissions to successfully save the JSON output to the specified path.

Can I automatically create directories when saving Unity profiler stats?

Yes, when saving Unity profiler stats, the Skill writes combined data to a specified file path and automatically creates necessary directories if they do not already exist during the file output process.

How do I archive Unity profiler data for post-mortem analysis?

To archive Unity profiler data for post-mortem analysis, use this Skill to quickly capture and merge rendering, memory, and script metrics into a consolidated JSON file located at your chosen path.

Are there limitations to saving Unity profiler stats with this approach?

The primary limitation is that it operates strictly within the Unity environment and requires adequate file writing permissions. It serializes built-in API data to JSON, meaning it is bound by the profiler metrics Unity exposes.