project-export
CommunityConvert XnaFiddle fiddles to exportable game projects.
Software Engineering#game development#export#platform compatibility#shader compilation#project conversion#XnaFiddle
Authorvchelaru
Version1.0.0
Installs0
System Documentation
What problem does it solve?
This Skill aids in exporting game projects from XnaFiddle into buildable, platform-specific projects, making it easier to transition code from the browser-based environment to production.
Core Features & Use Cases
- Platform-Specific Export: Generate projects compatible with KNI, MonoGame, and FNA platforms, supporting Desktop, Windows, Android, and Blazor runtimes.
- NuGet Packages and Dependencies: Manages the necessary NuGet packages for a seamless build process, with specific hooks for third-party libraries.
- Shader Compilation: Handles the inclusion and compilation of shader source code using ShadowDusk for runtime compilation, supporting both classic and native backends.
- Content Compilation: Compiles content for libraries like Apos.Shapes using the MonoGame Content Pipeline (MGCB) or ShadowDusk for classic and modern targets.
- Quick Start: Generate an export-ready project for your XnaFiddle fiddle, select the target platform and runtime, and download the zip file.
Quick Start
Use the project-export skill to create an export-ready project from your fiddle. Navigate to the project-export page in XnaFiddle, select your desired platform (e.g., MonoGame DesktopGL), and download the generated zip file.
Dependency Matrix
Required Modules
ShadowDusk.CoreMonoGame.Framework.NativeMonoGame.Content.Builder.Task
Components
scriptsreferencesassets
💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: project-export Download link: https://github.com/vchelaru/XnaFiddle/archive/main.zip#project-export Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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