prompt-to-game

Convert a game idea into a scoped playable prototype with approval and evidence gates.

Updated Aug 2, 2026
One-click install
npx skills add https://github.com/claretagrapelike32/codex-ai-game-studio --skill prompt-to-game-claretagrapelike32
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: prompt-to-game
Source: https://github.com/claretagrapelike32/codex-ai-game-studio/tree/main/plugins/ai-game-studio/skills/prompt-to-game
Command: npx skills add https://github.com/claretagrapelike32/codex-ai-game-studio --skill prompt-to-game-claretagrapelike32

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve? Turning a raw game idea into a playable prototype often fails due to uncontrolled scope, unclear design goals, and missing quality checks. This Skill structures the journey from a one-sentence idea to a tested, playable build with explicit gates. ## Core Features & Use Cases - Scoped Prototype Design: Clarifies player fantasy, core verb, success/fail conditions, session length, and non-goals before any code is written. - Gated Implementation Workflow: Runs toolchain diagnosis, recommends an engine, and builds in thin vertical slices with a playable build after each slice. - Seven Production Gates: Enforces rights/licensing, format validation, visual consistency, runtime performance, playability tests, regression evidence, and human approval before production promotion. - Use Case: A designer with a one-sentence platformer idea and a two-week deadline uses this Skill to get a scoped prototype plan, an approved engine route, and a playable build with controls sheet and test evidence. ## Quick Start Use the prompt-to-game skill to turn my game idea into a scoped playable prototype with approval gates and test evidence.

Frequently Asked Questions about prompt-to-game

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I turn a game idea into a playable prototype?

Provide a one-sentence game idea, target platform, and constraints on time, team, engine, art, and licensing. The workflow clarifies the core loop, defines an acceptance test, recommends an engine, and builds in thin vertical slices with a playable build after each slice.

What inputs does a prompt-to-game prototype workflow need?

It requires a one-sentence game idea, a target platform, and constraints covering time, team size, engine, art, and licensing. Missing details are handled with conservative assumptions unless they materially change the route.

Which game engines does this prototyping workflow support?

The workflow runs a toolchain diagnosis and recommends a compatible engine and generation route based on your constraints. It does not hardcode a single engine; the recommendation depends on platform and team requirements.

When should a game prototype not go to production?

Production promotion is blocked by unknown rights, missing consent, unsupported hardware, conflicting host adapters, or failed quality gates. All seven gates, including licensing, performance budgets, and human approval, must pass first.

Why use placeholder assets during early game prototyping?

Placeholder assets keep the focus on proving the core loop is fun before investing in final art. The workflow prefers placeholders until the prototype acceptance test demonstrates the loop works.