prompt-to-game

Convert a game idea into a scoped playable prototype with approval and evidence gates.

13|Updated Jul 30, 2026
One-click install
npx skills add https://github.com/frabcd/codex-ai-game-studio --skill prompt-to-game-frabcd
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: prompt-to-game
Source: https://github.com/frabcd/codex-ai-game-studio/tree/main/plugins/ai-game-studio/skills/prompt-to-game
Command: npx skills add https://github.com/frabcd/codex-ai-game-studio --skill prompt-to-game-frabcd

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve? Turning a raw game idea into a playable prototype often leads to uncontrolled scope, mismatched engine choices, and unverifiable output. This Skill structures the process into explicit design, stack selection, reversible implementation, and evidence gates so the result stays small, testable, and reviewable. ## Core Features & Use Cases - Scoped Prototype Design: Clarifies the player fantasy, core verb, win/fail conditions, session length, and non-goals before any code is written. - Reversible Implementation Workflow: Runs toolchain diagnosis, recommends a compatible engine, and requires approval before files or external tools change. - Seven-Gate Production Review: Validates rights and licensing, technical formats, visual consistency, runtime performance, playability, regression evidence, and human approval before production promotion. - Use Case: A solo developer with a one-sentence platformer idea and a two-week budget uses this Skill to pick an engine, build thin vertical slices with a playable build after each, and ship a prototype with a controls sheet and provenance bundle. ## Quick Start Use the prompt-to-game skill to turn my game idea into a scoped playable prototype with an approved plan and evidence gates.

Frequently Asked Questions about prompt-to-game

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I turn a game idea into a playable prototype?

Provide a one-sentence idea, target platform, and constraints on time, team, engine, art, and licensing. The Skill defines the core loop and acceptance test, recommends an engine, then implements thin vertical slices with a playable build after each slice.

How to choose a game engine for a prototype?

The Skill runs a toolchain diagnosis of your environment and recommends a compatible engine and generation route based on your platform and constraints. It proposes the setup and waits for your approval before changing files or installing tools.

What inputs does the prompt-to-game skill need?

It needs a one-sentence game idea, a target platform, and constraints covering time, team, engine, art, and licensing. Missing details only trigger questions when they materially change the route; otherwise conservative assumptions are stated.

Can a prototype go straight to production after generation?

No. Production promotion requires passing all seven gates: rights and licensing, technical format validation, visual consistency, runtime performance, playability smoke tests, regression evidence, and explicit human approval. Failed gates block promotion and preserve original assets.

When should I not use a prompt-to-prototype workflow?

Avoid it when you need a full production game rather than a minimal proof of the core loop. The Skill deliberately stops scope growth that does not improve the prototype acceptance test and prefers placeholder assets until the loop is demonstrably fun.