What problem does it solve? Turning a raw game idea into a playable prototype often leads to uncontrolled scope, mismatched engine choices, and unverifiable output. This Skill structures the process into explicit design, stack selection, reversible implementation, and evidence gates so the result stays small, testable, and reviewable. ## Core Features & Use Cases - Scoped Prototype Design: Clarifies the player fantasy, core verb, win/fail conditions, session length, and non-goals before any code is written. - Reversible Implementation Workflow: Runs toolchain diagnosis, recommends a compatible engine, and requires approval before files or external tools change. - Seven-Gate Production Review: Validates rights and licensing, technical formats, visual consistency, runtime performance, playability, regression evidence, and human approval before production promotion. - Use Case: A solo developer with a one-sentence platformer idea and a two-week budget uses this Skill to pick an engine, build thin vertical slices with a playable build after each, and ship a prototype with a controls sheet and provenance bundle. ## Quick Start Use the prompt-to-game skill to turn my game idea into a scoped playable prototype with an approved plan and evidence gates.