What problem does it solve?
The prototype skill prevents wasting time building full GDDs or architecture when you still do not know whether the core game idea is actually fun or worth investing in.
Core Features & Use Cases
- Concept validation prototype: Builds a throwaway HTML/engine/paper prototype to falsify a specific hypothesis about player feel or rules before committing to full design documentation.
- Spike mode for targeted risk: Runs a short (~4 hour) technical or design spike to answer a single question without phase-gate implications.
- Evidence-driven verdict: Produces a clear PROCEED / PIVOT / KILL outcome (or a YES/NO/PARTIAL spike note) and writes session artifacts to the repository to keep learnings.
- Use Cases: Fresh concept testing after brainstorming; mid-production mechanic/tech-risk testing; performance spikes for rendering feasibility on target hardware.
Quick Start
Run the prototype skill with your concept description, choose the appropriate path (html, engine, or paper), and finish with a PROCEED / PIVOT / KILL decision based on observed results.