ps1-graphics-rust

Community

PS1-era retro 3D graphics in Rust

Authorhafley66
Version1.0.0
Installs0

System Documentation

What problem does it solve?

Replicates PS1-era rendering aesthetics and hardware constraints within Rust to explore affine texture mapping, vertex snapping, dithering, and limited color depth.

Core Features & Use Cases

  • Affine texture mapping to reproduce PS1 warping
  • Vertex snapping to integer screen coordinates
  • 15-bit color depth with Bayer dithering
  • Software renderer path (euc) and WGSL shader recipes
  • Comprehensive learning resources and historical context

Quick Start

Render a simple PS1-look scene using a small textured quad, affine UVs, and 160x120 snapping, then upscale to a retro 320x240 display.

Dependency Matrix

Required Modules

None required

Components

Standard package

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: ps1-graphics-rust
Download link: https://github.com/hafley66/claude-research/archive/main.zip#ps1-graphics-rust

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
View Source Repository

Agent Skills Search Helper

Install a tiny helper to your Agent, search and equip skill from 471,000+ vetted skills library on demand.