ps1-graphics-rust
CommunityPS1-era retro 3D graphics in Rust
Authorhafley66
Version1.0.0
Installs0
System Documentation
What problem does it solve?
Replicates PS1-era rendering aesthetics and hardware constraints within Rust to explore affine texture mapping, vertex snapping, dithering, and limited color depth.
Core Features & Use Cases
- Affine texture mapping to reproduce PS1 warping
- Vertex snapping to integer screen coordinates
- 15-bit color depth with Bayer dithering
- Software renderer path (euc) and WGSL shader recipes
- Comprehensive learning resources and historical context
Quick Start
Render a simple PS1-look scene using a small textured quad, affine UVs, and 160x120 snapping, then upscale to a retro 320x240 display.
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: ps1-graphics-rust Download link: https://github.com/hafley66/claude-research/archive/main.zip#ps1-graphics-rust Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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