One-click install
npx skills add https://github.com/MichaelSolati/mkai --skill qa-plan-michaelsolati
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: qa-plan
Source: https://github.com/MichaelSolati/mkai/tree/main/profiles/game-dev/skills/qa-plan
Command: npx skills add https://github.com/MichaelSolati/mkai --skill qa-plan-michaelsolati

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

This Skill solves the common issue of teams creating QA plans after feature implementation, which leads to missed test coverage, unclear testing requirements, and gaps in automated and manual verification for game development projects.

Core Features & Use Cases

  • Story Classification: Automatically classifies in-scope stories by test type (Logic, Integration, Visual/UI, Config/Data) using acceptance criteria and GDD references, or respects pre-declared types set by lead programmers.
  • Comprehensive Test Plan Generation: Produces a complete QA plan with sections for automated test requirements, manual verification checklists, smoke test scope, playtest sign-off requirements, and a clear sprint-level definition of done.
  • Use Case: For a game development team preparing for a new sprint, use this Skill to generate a full QA plan upfront so developers know exactly what testing work is required before implementation begins, eliminating post-implementation testing gaps.

Quick Start

Use the qa-plan skill to generate a complete QA test plan for your current game development sprint, including all required automated tests, manual checks, and playtest requirements.

Frequently Asked Questions about qa-plan

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I generate a QA test plan for a game development sprint?

Generating a QA test plan for a game development sprint involves processing in-scope story files, game design documents, and architecture manifests to classify stories by test type and produce automated test specifications, manual verification checklists, and playtest sign-off requirements.

What is story classification in game dev QA planning?

Story classification in game dev QA planning automatically categorizes in-scope stories by test type—Logic, Integration, Visual/UI, or Config/Data—using acceptance criteria and game design document references, or it respects pre-declared types set by lead programmers.

How do I prevent post-implementation testing gaps in game development?

Preventing post-implementation testing gaps requires generating a structured QA test plan upfront before feature implementation begins, ensuring developers know exact automated test, manual verification, and smoke test requirements ahead of time.

Can I use acceptance criteria and GDD references to define manual verification checklists?

Yes, you can use acceptance criteria and game design document references to define manual verification checklists, smoke test scopes, and playtest sign-off requirements by classifying stories into appropriate test types during sprint planning.

Does automated test generation work with pre-declared story types from lead programmers?

Yes, automated test generation respects pre-declared story types set by lead programmers, using those classifications to define specific automated test specifications and sprint-level definition of done criteria without overriding existing declarations.

What is the best way to structure smoke test scope and definition of done for game sprints?

The best way to structure smoke test scope and definition of done for game sprints is generating a comprehensive QA plan that processes architecture manifests and story files to produce clear sprint-level completion criteria and targeted testing requirements.