qa-plan

Generate structured QA test plans from sprint stories and GDD requirements.

1|Updated May 5, 2026
One-click install
npx skills add https://github.com/XGanQAQ/Unity-Claude-Code-Game-Studios --skill qa-plan-xganqaq
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: qa-plan
Source: https://github.com/XGanQAQ/Unity-Claude-Code-Game-Studios/tree/main/.claude/skills/qa-plan
Command: npx skills add https://github.com/XGanQAQ/Unity-Claude-Code-Game-Studios --skill qa-plan-xganqaq

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

It prevents late and expensive QA surprises by turning a sprint’s stories into an actionable, categorized test plan based on the game’s written requirements.

Core Features & Use Cases

  • Scope-driven QA planning: Build a plan for a sprint, feature, full epic, or a single story by resolving the referenced story inputs.
  • Story classification for test allocation: Assign each story a primary QA type (Logic, Integration, Visual/Feel, UI, or Config/Data) using the story’s acceptance criteria and any existing Type field.
  • Requirement-grounded coverage: Pull the relevant GDD Acceptance Criteria and Formulas (and scan architecture guardrails when available) so automated vs manual checks are derived from what must be true.
  • Execution-ready outputs: Produces a structured plan including automated test file paths, manual QA checklists, smoke test scope, playtest sign-off requirements, and a Definition of Done gate.

Quick Start

Use the qa-plan skill to generate a QA test plan for the current sprint by running: qa-plan sprint.

Frequently Asked Questions about qa-plan

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I generate a QA test plan from sprint stories for game development?

You can generate a sprint QA test plan by reading referenced story inputs and their cited GDD or ADR requirements, categorizing stories into Logic, Integration, Visual/Feel, UI, or Config/Data, and mapping them to automated and manual verification work.

What is story classification in pre-sprint QA planning?

Story classification in pre-sprint QA planning assigns each story a primary QA type, such as Logic, Integration, Visual/Feel, UI, or Config/Data, based on acceptance criteria and existing Type fields to allocate automated and manual tests.

Does the QA planning process still work if referenced GDD or ADR files are missing?

Yes, the QA planning process handles missing referenced files without failing, allowing it to parse available acceptance criteria and GDD formulas to produce a structured test plan even with incomplete documentation.

How do I map acceptance criteria to automated tests and manual checklists?

Map acceptance criteria to automated tests and manual checklists by pulling relevant GDD Acceptance Criteria and Formulas, scanning architecture guardrails, and deriving verification checks based on what must be true for the feature.

What is the best way to define a Definition of Done gate for playtest sign-off?

The best way to define a Definition of Done gate is to generate an execution-ready QA plan that includes smoke test scope, manual QA checklists, playtest sign-off requirements, and automated test file paths derived from sprint requirements.

Can I build a QA plan for a single feature or epic instead of a full sprint?

Yes, you can build a QA plan for a single feature, full epic, or individual story by resolving the referenced story inputs, parsing their acceptance criteria, and writing the output plan to the production QA directory.