quality-enhance

Enhance game assets with reversible transformations, preserved originals, and before-and-after evidence.

Updated Aug 2, 2026
One-click install
npx skills add https://github.com/claretagrapelike32/codex-ai-game-studio --skill quality-enhance-claretagrapelike32
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: quality-enhance
Source: https://github.com/claretagrapelike32/codex-ai-game-studio/tree/main/plugins/ai-game-studio/skills/quality-enhance
Command: npx skills add https://github.com/claretagrapelike32/codex-ai-game-studio --skill quality-enhance-claretagrapelike32

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve? Improving game assets or scenes often risks silently breaking style, behavior, rights, or performance budgets, and irreversible edits can destroy original work. This Skill enforces a quality-gated workflow where every enhancement is reversible, evidence-backed, and approved by a human before any source asset is replaced. ## Core Features & Use Cases - Reversible Enhancement Workflow: Copies originals to a recoverable location, inventories dependencies, and produces candidate variants beside the originals instead of overwriting them. - Seven Production Gates: Validates rights and licensing, technical format, visual and temporal consistency, runtime budgets, playability, regression evidence, and human approval before production promotion. - Reproducibility Tracking: Records tools, versions, settings, prompts, seeds, and manual edits so every enhancement can be reproduced or rolled back. - Use Case: A texture in your game looks blurry on modern displays. Use this Skill to diagnose the defect, generate an upscaled variant beside the original, compare before-and-after captures, verify memory and frame-time budgets, and only replace the source after you approve the evidence. ## Quick Start Use the quality-enhance skill to propose a reversible improvement for this asset with preserved originals and before-and-after evidence.

Frequently Asked Questions about quality-enhance

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I enhance a game asset without losing the original?

The workflow copies originals to a recoverable location and inventories all dependent files before any transformation. Candidate variants are produced beside the originals, and the source is only replaced after you review before-and-after evidence and give explicit approval.

What quality gates must pass before an enhanced asset goes to production?

Seven gates are required: rights and license checks, technical format validation, visual and temporal consistency review, runtime memory and frame-time budget checks, playability smoke tests, regression evidence with reproducible settings, and final human approval.

Can an enhancement be rolled back after it is applied?

Yes. Originals are preserved in a recoverable location and a rollback record is kept for every enhancement. Tools, versions, settings, prompts, and seeds are recorded so the transformation is reproducible and reversible.

When does the skill block an enhancement from production?

Promotion is blocked by unknown rights, missing consent, unsupported hardware, conflicting host adapters, or any failed quality gate. Enhancements introducing identity drift, style drift, seams, artifacts, broken dependencies, or budget regressions are rejected.

Does the skill modify assets automatically without confirmation?

No. It prepares a plan showing the enhancement route, tools, license implications, and rollback, then waits for explicit confirmation before running transformations. A final human choice after previewing evidence is required before replacing any source asset.