What problem does it solve? Improving game assets or scenes often risks silently breaking style, behavior, rights, or performance budgets, and irreversible edits can destroy original work. This Skill enforces a quality-gated workflow where every enhancement is reversible, evidence-backed, and approved by a human before any source asset is replaced. ## Core Features & Use Cases - Reversible Enhancement Workflow: Copies originals to a recoverable location, inventories dependencies, and produces candidate variants beside the originals instead of overwriting them. - Seven Production Gates: Validates rights and licensing, technical format, visual and temporal consistency, runtime budgets, playability, regression evidence, and human approval before production promotion. - Reproducibility Tracking: Records tools, versions, settings, prompts, seeds, and manual edits so every enhancement can be reproduced or rolled back. - Use Case: A texture in your game looks blurry on modern displays. Use this Skill to diagnose the defect, generate an upscaled variant beside the original, compare before-and-after captures, verify memory and frame-time budgets, and only replace the source after you approve the evidence. ## Quick Start Use the quality-enhance skill to propose a reversible improvement for this asset with preserved originals and before-and-after evidence.