quick-design

Generate a markdown Quick Design Spec for minor game changes.

Updated Apr 9, 2026
One-click install
npx skills add https://github.com/CarlosQ96/robot-crawler --skill quick-design
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: quick-design
Source: https://github.com/CarlosQ96/robot-crawler/tree/main/.agents/skills/quick-design
Command: npx skills add https://github.com/CarlosQ96/robot-crawler --skill quick-design

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

It provides a rapid, low‑overhead process for creating design specifications for small game changes, avoiding the need for full GDD authoring when the scope is limited.

Core Features & Use Cases

  • Classifies minor changes into Tuning, Tweak, Addition, or New Small System categories.
  • Scans relevant design documents and assets to gather context automatically.
  • Generates a formatted Quick Design Spec markdown file ready for review and filing.
  • Ideal for balance adjustments, minor mechanic tweaks, or quick feature additions that can be implemented within a few hours.

Quick Start

Ask the quick‑design skill to create a design spec for “increase player jump height by 10 %”.

Frequently Asked Questions about quick-design

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I create a lightweight design spec for minor game balance tweaks?

You can generate a lightweight design spec for minor game changes by classifying the change as a Tuning, Tweak, Addition, or New Small System, which produces a markdown Quick Design Spec file for rapid review.

When do I need a quick design specification instead of a full game design document?

You need a quick design specification instead of a full game design document when the scope is limited to small balance adjustments, minor mechanic tweaks, or quick feature additions that require only a few hours of implementation.

How do I generate a quick-spec markdown file for a new minor game system?

You generate a quick-spec markdown file by scanning relevant design documents and assets to gather context automatically, then producing a formatted Quick Design Spec markdown file in the design/quick-specs directory ready for filing.

Can I use a quick design spec for mechanic adjustments that take only a few hours?

Yes, you can use a quick design spec for mechanic adjustments that take only a few hours to implement, as it provides a low-overhead process specifically tailored for small scale balance tweaks and minor mechanic changes.

What is the best way to document small game changes without full GDD authoring?

The best way to document small game changes without full GDD authoring is to generate a lightweight Quick Design Spec that categorizes the modification and scans existing assets to automatically gather the required context.