What problem does it solve? Writing a full Game Design Document for every small change is wasteful, but implementing tuning adjustments or minor mechanics without any written rationale leads to undocumented decisions and contradictions with existing GDDs. This Skill provides a lightweight middle path that produces a Quick Design Spec for changes too small to warrant full GDD authoring. ## Core Features & Use Cases - Change Classification: Categorizes requests as Tuning, Tweak, Addition, or New Small System, and redirects oversized changes to the full design-system pipeline. - Context Scanning: Reads existing GDDs, the systems index, and prior quick specs to avoid contradictions before drafting. - Structured Spec Templates: Produces category-specific Markdown specs with tuning tables, design deltas, acceptance criteria, and GDD update flags, saved to design/quick-specs/. - Use Case: A designer wants to increase jump height from 5 to 6 units. The Skill classifies it as Tuning, checks the relevant GDD tuning knob range, and writes a dated quick spec with old/new values and acceptance criteria. ## Quick Start Ask the assistant to create a quick design spec for increasing the enemy patrol speed by 10 percent in the existing movement system.