quick-design

Classify small game changes and draft Quick Design Specs with rules and acceptance criteria.

1|Updated May 15, 2026
One-click install
npx skills add https://github.com/dnkrow/skill --skill quick-design-dnkrow
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: quick-design
Source: https://github.com/dnkrow/skill/tree/main/claude-global/quick-design
Command: npx skills add https://github.com/dnkrow/skill --skill quick-design-dnkrow

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

Quick-design helps you justify and document small game-design changes without writing a full GDD, keeping design decisions consistent and implementable.

Core Features & Use Cases

  • Change classification: Triage the request into Tuning, Tweak, Addition, or New Small System to determine the right spec format.
  • Context scan: Locate the most relevant GDD content, check for existing quick specs that might conflict, and optionally check the data backing tuning values.
  • Spec drafting + filing: Produce a Quick Design Spec with clear rules, tuning knobs, and acceptance criteria, ready to write into story/GDD reference fields.

Quick Start

Ask the skill to create a quick design spec for “increase jump height from 5 to 6” and then confirm the category before it drafts the document.

Frequently Asked Questions about quick-design

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I write a design spec for a small gameplay change without creating a full GDD?

To write a design spec for a small gameplay change without a full GDD, classify the request as a tuning, tweak, addition, or new small system, scan existing GDD content for conflicts, and draft a dated Quick Design Spec with clear rules and acceptance criteria.

When do I need to write a lightweight design document for game tuning?

You need a lightweight design document for game tuning when implementing small tweaks, minor additions, or small standalone systems that take under four hours, or a trimmed new small system taking under a week, to avoid full GDD overhead.

How do I ensure my minor game design additions don't conflict with existing rules?

To ensure minor game design additions don't conflict with existing rules, scan the relevant GDD content and check prior quick specs before drafting the new documentation to verify consistency and catch potential design conflicts.

What is the best way to document tuning knobs and acceptance criteria for a minor system?

The best way to document tuning knobs and acceptance criteria for a minor system is to draft a Quick Design Spec that includes unambiguous rules, defined tuning values, and clear acceptance criteria, ready to write into story fields.

Does writing a quick design spec work for new standalone systems or only small tweaks?

Writing a quick design spec works for both small tweaks and new standalone systems, applying to tuning, minor additions under four hours, and trimmed new small systems under a week by scaling the spec format to the classified change type.

What are the limitations of using lightweight design specs for game development?

The limitation of using lightweight design specs is that they apply only to small gameplay changes, tuning, and standalone systems under a week, meaning larger design overhauls still require the overhead of a full GDD to document properly.