quick-design

Generate a Quick Design Spec with YAML frontmatter and Markdown sections.

Updated Feb 8, 2024
One-click install
npx skills add https://github.com/kay6198835/Game-RPG --skill quick-design-kay6198835
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: quick-design
Source: https://github.com/kay6198835/Game-RPG/tree/main/.claude/skills/quick-design
Command: npx skills add https://github.com/kay6198835/Game-RPG --skill quick-design-kay6198835

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

Lightweight, self-contained design specs for small changes, skipping full GDD authoring when a system GDD exists or the change is minor. Produces a Quick Design Spec that embeds directly into story files.

Core Features & Use Cases

  • Produces a concise Quick Design Spec that captures rationale and intent for small changes.
  • Embeds into story files to streamline implementation without drafting a full GDD.
  • Serves as a lightweight, traceable design artifact for minor adjustments.

Quick Start

Describe the change briefly and the tool generates a ready-to-embed Quick Design Spec.

Frequently Asked Questions about quick-design

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I document minor tuning and balancing changes without writing a full GDD?

A Quick Design Spec captures intent for minor tuning and balancing changes, embedding directly into story files to provide traceable design artifacts without drafting a full game design document.

What is the best way to create a lightweight design spec for minor mechanics tweaks?

The best way is producing a concise Quick Design Spec formatted with YAML frontmatter and a Markdown description, capturing the rationale for minor mechanics tweaks without full GDD overhead.

Does quick-design work with existing story files for rapid adoption?

Quick-design works with existing story files by embedding the Quick Design Spec results directly into them, streamlining implementation and providing traceable artifacts for minor adjustments.

Can I include extra context like scripts and references when creating a design spec?

You can include extra context by utilizing an optional scripts, references, or assets structure to supply additional information alongside the required YAML frontmatter and Markdown description.

When should I avoid using a lightweight design spec for game adjustments?

You should avoid using a lightweight design spec for game adjustments when a change is major or lacks an existing system GDD, as Quick Design Specs are intended only for minor tuning and balance tweaks.