What problem does it solve? Creating 3D scenes, models, and renders in Blender normally requires deep manual expertise with its UI and Python API. This Skill lets an agent drive a running Blender instance directly, turning natural-language requests into modeled, textured, lit, and rendered 3D content. ## Core Features & Use Cases - Direct Blender control: Executes Python (bpy) against a live Blender instance through the blender-mcp addon, with auto-launch and auto-install of Blender 4.2.x on first use. - Asset acquisition and generation: Searches and downloads Sketchfab models and Poly Haven materials/HDRIs, and generates single items via Hyper3D/Rodin or Hunyuan3D, then refines them to spec. - Add-on introspection and use: Discovers installed add-ons (Archimesh, A.N.T. Landscape, Tissue, MPFB) and calls their operators or extension APIs for architecture, terrain, patterns, and human characters. - Use Case: Ask for a furnished interior room; the Skill builds the room with Archimesh, imports and rescales furniture from Sketchfab, authors materials and lighting, renders the scene, and iterates until it matches the request. ## Quick Start Ask the agent to build a 3D scene in Blender, for example: create a low-poly forest clearing with scattered rocks, trees, and a sunset sky, then render it.