realitykit-visionos

Build visionOS apps with RealityKit entity-component-system architecture.

1|Updated Apr 5, 2026
One-click install
npx skills add https://github.com/piemonte/skills --skill realitykit-visionos
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: realitykit-visionos
Source: https://github.com/piemonte/skills/tree/main/realitykit-visionos
Command: npx skills add https://github.com/piemonte/skills --skill realitykit-visionos

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

Developers struggle to master RealityKit's entity‑component‑system model, scene subscriptions, and immersive space setup for visionOS, leading to slow prototyping and fragile code.

Core Features & Use Cases

  • Entity hierarchy management: Create and traverse entities, attach components, and query children.
  • Custom component & system patterns: Define reusable data components, register them, and implement update loops through Systems.
  • Scene subscriptions and events: React to component activation, changes, and per‑frame updates.
  • ImmersiveSpace integration: Configure mixed, full, and progressive immersion spaces with SwiftUI.
  • Hand tracking and gestures: Access ARKit hand anchors, joint positions, and velocity for interactive experiences.
  • Multi‑window and window placement: Build visionOS apps with multiple windows, custom placement, and window lifecycle handling.

Quick Start

Generate a SwiftUI RealityView that displays a rotating sphere model inside an ImmersiveSpace on visionOS.

Frequently Asked Questions about realitykit-visionos

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I set up an ImmersiveSpace with RealityKit on visionOS?

You configure an ImmersiveSpace with RealityKit on visionOS by defining mixed, full, or progressive immersion styles in SwiftUI and attaching a RealityView to render 3D content.

How does RealityKit's entity component system work for visionOS apps?

RealityKit's entity component system for visionOS works by defining reusable data components, registering them, and implementing update loops through Systems to manage entity hierarchies and query children efficiently.

Can I access hand tracking data in a visionOS RealityKit app?

You can access hand tracking data in a visionOS RealityKit app by utilizing ARKit hand anchors to retrieve joint positions and velocity for building interactive experiences.

What is the best way to react to component changes in RealityKit?

The best way to react to component changes in RealityKit is to use scene subscriptions, which allow your app to respond to component activation, value changes, and per-frame updates.

Do I need external dependencies to build a visionOS app with RealityKit ECS?

You do not need external dependencies to build a visionOS app with RealityKit ECS, as it requires only the standard Swift and RealityKit libraries to generate ready-to-run code.

How do I manage multiple windows in a visionOS SwiftUI application?

You manage multiple windows in a visionOS SwiftUI application by implementing custom window placement and handling window lifecycle events natively within your SwiftUI project structure.