realitykit-visionos
CommunityBuild visionOS apps with RealityKit's ECS.
Authorpiemonte
Version1.0.0
Installs0
System Documentation
What problem does it solve?
Developers struggle to master RealityKit's entity‑component‑system model, scene subscriptions, and immersive space setup for visionOS, leading to slow prototyping and fragile code.
Core Features & Use Cases
- Entity hierarchy management: Create and traverse entities, attach components, and query children.
- Custom component & system patterns: Define reusable data components, register them, and implement update loops through Systems.
- Scene subscriptions and events: React to component activation, changes, and per‑frame updates.
- ImmersiveSpace integration: Configure mixed, full, and progressive immersion spaces with SwiftUI.
- Hand tracking and gestures: Access ARKit hand anchors, joint positions, and velocity for interactive experiences.
- Multi‑window and window placement: Build visionOS apps with multiple windows, custom placement, and window lifecycle handling.
Quick Start
Generate a SwiftUI RealityView that displays a rotating sphere model inside an ImmersiveSpace on visionOS.
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: realitykit-visionos Download link: https://github.com/piemonte/skills/archive/main.zip#realitykit-visionos Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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