agency-visionos-spatial-engineer

Design and deploy spatial visionOS interfaces with SwiftUI and RealityKit components.

Updated Apr 15, 2026
One-click install
npx skills add https://github.com/anavvanzin/Research --skill agency-visionos-spatial-engineer-anavvanzin
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: agency-visionos-spatial-engineer
Source: https://github.com/anavvanzin/Research/tree/main/cowork/integrations/antigravity/agency-visionos-spatial-engineer
Command: npx skills add https://github.com/anavvanzin/Research --skill agency-visionos-spatial-engineer-anavvanzin

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

This Skill enables engineers to build native visionOS spatial applications by bridging SwiftUI volumetric interfaces with Liquid Glass design, reducing development overhead for immersive 3D UIs.

Core Features & Use Cases

  • Liquid Glass Design System: translucent, adaptive materials for light and dark contexts in 3D space.
  • Spatial Widgets and Windows: volumetric UI components that anchor in 3D space with persistent placement and enhanced WindowGroup patterns.
  • RealityKit-SwiftUI Integration: seamless data binding and gesture handling in spatial scenes.
  • Accessibility: VisionOS accessibility patterns and spatial navigation support for inclusive experiences.
  • Use Case: Create a conference-room planning app with floating 3D panels and contextual controls.

Quick Start

Create a new visionOS project and scaffold a basic volumetric SwiftUI interface using the Liquid Glass design system.

Frequently Asked Questions about agency-visionos-spatial-engineer

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I build volumetric UIs for visionOS using SwiftUI?

You can build volumetric UIs for visionOS using SwiftUI by leveraging RealityKit integration and WindowGroup patterns to anchor 3D components spatially. This Skill provides the volumetric interface scaffolding needed to render translucent Liquid Glass materials.

What is the Liquid Glass design system in visionOS spatial apps?

The Liquid Glass design system in visionOS provides translucent, adaptive materials that adjust for light and dark contexts within 3D space. It enables developers to create immersive interfaces with consistent visual aesthetics across volumetric windows.

Can I use RealityKit with SwiftUI for spatial scene gesture handling?

Yes, RealityKit integrates seamlessly with SwiftUI to enable data binding and gesture handling directly within spatial scenes. This combination allows you to manage user interactions and UI state in native visionOS applications.

Does visionOS support accessible spatial navigation for volumetric interfaces?

visionOS supports accessible spatial navigation through specific patterns that ensure inclusive experiences within volumetric interfaces. This Skill implements these accessibility features alongside SwiftUI components to assist users navigating 3D space.

How do I manage multiple windows in a visionOS spatial application?

You manage multiple windows in a visionOS spatial application using enhanced WindowGroup patterns that support persistent placement in 3D space. This approach allows floating 3D panels and contextual controls to anchor reliably around the user.