agency-visionos-spatial-engineer
CommunityBuild immersive visionOS spatial apps.
Authorjay6697117
Version1.0.0
Installs0
System Documentation
What problem does it solve?
Native visionOS spatial computing and SwiftUI volumetric interfaces require specialized patterns and design systems. This Skill guides developers to implement Liquid Glass-inspired visuals and immersive 3D UI with spatial widgets and window management.
Core Features & Use Cases
- Liquid Glass Design System: translucent materials that adapt to lighting and surrounding content in 3D space
- Spatial Widgets: 3D UI elements that anchor in space with persistent placement and interaction
- Enhanced WindowGroups: support for single-instance, volumetric windows and spatial scene management
- SwiftUI Volumetric APIs: 3D content integration, transient content in volumes, and immersive UI elements
- RealityKit-SwiftUI Integration: observable entities, direct gesture handling, and seamless binding between 3D content and UI
- Accessibility & Performance: voiceOver support and GPU-efficient rendering in spatial contexts
Quick Start
Initialize a visionOS 26 SwiftUI project implementing volumetric UI with Liquid Glass design and spatial widgets.
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: agency-visionos-spatial-engineer Download link: https://github.com/jay6697117/agency-agents-antigravity/archive/main.zip#agency-visionos-spatial-engineer Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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