agency-visionos-spatial-engineer

Implement visionOS 26 SwiftUI volumetric interfaces with Liquid Glass design and spatial widgets.

Updated Mar 22, 2026
One-click install
npx skills add https://github.com/jay6697117/agency-agents-antigravity --skill agency-visionos-spatial-engineer
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: agency-visionos-spatial-engineer
Source: https://github.com/jay6697117/agency-agents-antigravity/tree/main/.agents/skills/agency-visionos-spatial-engineer
Command: npx skills add https://github.com/jay6697117/agency-agents-antigravity --skill agency-visionos-spatial-engineer

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

Native visionOS spatial computing and SwiftUI volumetric interfaces require specialized patterns and design systems. This Skill guides developers to implement Liquid Glass-inspired visuals and immersive 3D UI with spatial widgets and window management.

Core Features & Use Cases

  • Liquid Glass Design System: translucent materials that adapt to lighting and surrounding content in 3D space
  • Spatial Widgets: 3D UI elements that anchor in space with persistent placement and interaction
  • Enhanced WindowGroups: support for single-instance, volumetric windows and spatial scene management
  • SwiftUI Volumetric APIs: 3D content integration, transient content in volumes, and immersive UI elements
  • RealityKit-SwiftUI Integration: observable entities, direct gesture handling, and seamless binding between 3D content and UI
  • Accessibility & Performance: voiceOver support and GPU-efficient rendering in spatial contexts

Quick Start

Initialize a visionOS 26 SwiftUI project implementing volumetric UI with Liquid Glass design and spatial widgets.

Frequently Asked Questions about agency-visionos-spatial-engineer

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I build volumetric interfaces with SwiftUI in visionOS?

Volumetric interfaces in SwiftUI are built using visionOS 26 APIs, RealityKit integration for 3D content, and enhanced WindowGroups to manage spatial scene lifecycles and render immersive UI elements natively.

What is the Liquid Glass design system in visionOS spatial computing?

Liquid Glass is a visionOS design system utilizing translucent materials that dynamically adapt to environmental lighting and surrounding 3D content, enabling immersive and responsive spatial widget interactions.

How do I manage window lifecycle for volumetric windows in visionOS?

Manage volumetric window lifecycles in visionOS using enhanced WindowGroups that support single-instance windows and spatial scene management, ensuring native performance and proper 3D content integration.

Does RealityKit support direct gesture handling and SwiftUI bindings in visionOS?

RealityKit supports SwiftUI integration in visionOS 26 through observable entities, enabling direct gesture handling and seamless data binding between 3D spatial content and volumetric UI elements.

How do I ensure GPU-efficient rendering and accessibility for visionOS spatial apps?

Ensure GPU-efficient rendering and accessibility in visionOS spatial apps by utilizing native SwiftUI spatial components, voiceOver support, and optimized RealityKit rendering patterns for volumetric content.

Can I anchor spatial widgets with persistent placement in visionOS?

Spatial widgets in visionOS can be anchored in 3D space with persistent placement, allowing users to interact with volumetric UI elements that maintain their position within the immersive environment.