realms
CommunityDefine realms with structure and rules.
Authornikolaj-lat
Version1.0.0
Installs0
System Documentation
What problem does it solve?
Realm schemas provide a structured, reusable model for defining the core building blocks of a fantasy world, ensuring consistency across regions, locations, and lore.
Core Features & Use Cases
- Schema-driven Realm: Define a realm with a required name and a descriptive basicInfo, plus an optional known flag to control visibility at startup.
- Hierarchical Worldbuilding: Support realm-region-location hierarchy to scale world maps and narratives.
- Dynamic Visibility: Use the known flag to reveal or hide realms during gameplay, enabling discovery-based progression.
- Use Case: Create a hidden realm such as "Shadow Realm" that becomes accessible only after players uncover its backstory.
Quick Start
Create a new realm named 'Shadow Realm' with a one-paragraph basicInfo and set known to false to hide it at game start.
Dependency Matrix
Required Modules
None requiredComponents
references
💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: realms Download link: https://github.com/nikolaj-lat/World-Puppeteer/archive/main.zip#realms Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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