realms

Community

Define realms with structure and rules.

Authornikolaj-lat
Version1.0.0
Installs0

System Documentation

What problem does it solve?

Realm schemas provide a structured, reusable model for defining the core building blocks of a fantasy world, ensuring consistency across regions, locations, and lore.

Core Features & Use Cases

  • Schema-driven Realm: Define a realm with a required name and a descriptive basicInfo, plus an optional known flag to control visibility at startup.
  • Hierarchical Worldbuilding: Support realm-region-location hierarchy to scale world maps and narratives.
  • Dynamic Visibility: Use the known flag to reveal or hide realms during gameplay, enabling discovery-based progression.
  • Use Case: Create a hidden realm such as "Shadow Realm" that becomes accessible only after players uncover its backstory.

Quick Start

Create a new realm named 'Shadow Realm' with a one-paragraph basicInfo and set known to false to hide it at game start.

Dependency Matrix

Required Modules

None required

Components

references

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: realms
Download link: https://github.com/nikolaj-lat/World-Puppeteer/archive/main.zip#realms

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
View Source Repository

Agent Skills Search Helper

Install a tiny helper to your Agent, search and equip skill from 471,000+ vetted skills library on demand.