regions
CommunityDefine and grid world regions with rules.
Authornikolaj-lat
Version1.0.0
Installs0
System Documentation
What problem does it solve?
Regions provide a structured way to design, describe, and validate geographic areas in a world, ensuring adjacency, consistent coordinates, and coherent metadata across realms.
Core Features & Use Cases
- Define region schemas with required fields (name, basicInfo, x, y, realm, imageUrl) and optional flags (known, factions).
- Enforce adjacency rules so regions in a realm form a connected grid and share edges (not diagonals).
- Provide references and guidance for realms, locations, and world layout to support map design and quest planning.
Quick Start
Create a new region entry in tabs/regions.json following the required fields and adjacency rules.
Dependency Matrix
Required Modules
None requiredComponents
references
💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: regions Download link: https://github.com/nikolaj-lat/World-Puppeteer/archive/main.zip#regions Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
Agent Skills Search Helper
Install a tiny helper to your Agent, search and equip skill from 471,000+ vetted skills library on demand.