regions

Community

Define and grid world regions with rules.

Authornikolaj-lat
Version1.0.0
Installs0

System Documentation

What problem does it solve?

Regions provide a structured way to design, describe, and validate geographic areas in a world, ensuring adjacency, consistent coordinates, and coherent metadata across realms.

Core Features & Use Cases

  • Define region schemas with required fields (name, basicInfo, x, y, realm, imageUrl) and optional flags (known, factions).
  • Enforce adjacency rules so regions in a realm form a connected grid and share edges (not diagonals).
  • Provide references and guidance for realms, locations, and world layout to support map design and quest planning.

Quick Start

Create a new region entry in tabs/regions.json following the required fields and adjacency rules.

Dependency Matrix

Required Modules

None required

Components

references

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: regions
Download link: https://github.com/nikolaj-lat/World-Puppeteer/archive/main.zip#regions

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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